About Us

Pulp Gamer has been putting the microphone to use since July of 2005. We aim to reach people of our own kind: those creative and clever folk known as gamers, specifically, non-electronic gamers. There is something about a quality paper and plastic game that fuels our imagination and there’s nothing better than having good company to share in the appreciation.We have come to realize the power of a portable entertainment media known as podasting. It has enabled gamers to get their fix while dancing around hectic schedules and the realities of life. Game designers are able to share their voice directly with their fans. Fans are able to learn about new games and even become involved in the show.We are driven to provide entertainment for old gamers, expand the worlds of current gamers, and seek out new gamers from unsuspecting prospects. If you are driven by challenge, creativity, competition or a sense of adventure you just might be a gamer. Join us and take part in this rich and healthy hobby that has brought us together.Learn more
about podcasting and listen to other podcasts, or continue to simply listen directly from our website. Either way, you can receive show links in your mailbox by subscribing to our
newsletter. Your email address will not make it any farther than this list. You have our word.
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Don Dehm charged into the game full steam ahead. Malcontent with merely a weekly gaming group, he insisted on roping his friends into founding the Clarksville GameMaster’s Guild. After building a few websites and an online community, he finally left a life of software engineering to produce podcasts for Pulp Gamer full time. His roots are in role-playing but he has branched out to appreciate all of the non-electronic gaming arts. He counts on his co-hosts to pull back the reigns on his ideas before he dives head first into untested waters. They don’t always succeed. |
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Derek Rex has been gaming for almost as long as he can remember. Every Christmas, after all the other gifts had been opened, Derek’s parents would give one final gift to their three sons - some type of board game that belonged to the whole family. His love of gaming continued through his adult years and saw him through a twenty-year career in the Army. In 1990, he met a woman who didn’t run away upon seeing his collection of D&D miniatures. He and Alice married less than a year later and have been gaming together ever since. Derek retired from the military in 2005 and splits his time between teaching interrogation, managing an online game store, and recording Pulp Gamer. Oh, and he still games regularly. |
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Jeremiah Lynch always had a hard time leaving school behind. He has enough education and brilliance to put us to shame, though he often hides it behind his odd sense of humor. Since playing Risk at age 8 he has been infatuated with games. He and his brothers played their first role-playing game by making one up from scratch: a game based on navigating urban mythic sewers containing albino crocodiles and mutant humanoids. Their mother expressed great relief at their love of role-playing, as it was “the only game they could play without killing each other.” He has worked in health care since graduating high-school and has lived in Korea with his lovely gamer wife. He is now a clinical lab scientist in the Twin Cities, and whiles away his free time playing games with his hyper-adorable daughters. |