
This string of seminars provides help and insight to the world of authoring and publishing, especially those interested in games. The seminars were recorded at the GAMA Trade Show, a trade show that brings the hobby game industry together to share their new board games, card games, and roleplaying games to retailers across the country and from around the world.
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GTS Seminars: Pitching to the Pros
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Gini Graham Scott tells us how to pitch our game from the prototype to the presentation. Several helpful hints are given for anyone with a game to sell to an established game company and what it takes to get a game ready for show. |
This presentation was recorded at the 2007 GAMA Trade Show. Hand-outs and show notes are avilable to members from the Game Manufacturers Association (GAMA).
GTS Seminars: How to Become a Small Publisher without Taking out a Second Mortgage
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Chris Clark and Aldo Ghiozzi team up to give you some insight on running a publishing company on a small budget. They start with the business plan and carry on through setting your MSRP and when you should expect to start making money. |
This presentation was recorded at the 2007 GAMA Trade Show. Hand-outs and show notes are avilable to members from the Game Manufacturers Association (GAMA).
GTS Seminars: Career Freelancing
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Matt Forbeck gives us a look at the life of a freelancer in the gaming industry. He answers questions from the audience and really delivers some great advise on topics from getting started to maintaining income. Web sites he referred to include gamingreport.com and icv2.com. |
This presentation was recorded at the 2007 GAMA Trade Show. Hand-outs and show notes are avilable to members from the Game Manufacturers Association (GAMA).
GTS Seminars: The Production Process
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Michele Nephew, PhD of Atlas Games does an excellent job narrating the journey a game takes from the introductory solicitation to getting stocked on the shelf. If you are an inspiring game designer, this is a great overview to start yourself with. |
This presentation was recorded at the 2007 GAMA Trade Show. Hand-outs and show notes are avilable to members from the Game Manufacturers Association (GAMA).
GTS Seminars: Getting Your Game Published
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Matt Forbeck and Aldo Ghiozzi give you the head start you need to know to get your game published. Topics range from prototype development to getting paid. Self publishing is also an option if your interested in the challenges of having your own business. Some links referred to in the presentation include the GPA, ToyDirectory, Indie RPGs, and GameParts. |
This presentation was recorded at the 2007 GAMA Trade Show. Hand-outs and show notes are avilable to members from the Game Manufacturers Association (GAMA).
GTS Seminars: Unconventional Wisdom
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Ryan Dancey and Luke Peterschmidt start by introducing several circumstances under which games have been published and let us guess their titles. Some were wildly successful, others were not. They then go on to give us some great thoughts on what problems we can steer away from and elements that can contribute to the success of a game. |
This presentation was recorded at the 2007 GAMA Trade Show. Hand-outs and show notes are available to members from the Game Manufacturers Association (GAMA).
GTS Seminars: Breaking Into Freelance Writing
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Freelancing is hard, but rewarding work. Michael Stackpole shares his experience and tips ranging from good writing practice to breaking into the career. Mike started his career in the gaming business and has gone on to write several novels and become one of New York Times best selling authors. You can learn more from Mike from The Secrets Podcast. |
This presentation was recorded at the 2007 GAMA Trade Show. Hand-outs and show notes are avilable to members from the Game Manufacturers Association (GAMA).




























