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    <title>Pulp Gamer Doing Business</title>
    <link>http://www.pulpgamer.com</link>
    <description>It&#039;s not all fun and games, but the business end is also lots of fun.  This channel will deliver a variety of shows that are going to be of interest to you if you are in the business of games.  Shows range from seminars to talk shows addressing your</description>
    <itunes:subtitle>Pulp Gamer Business</itunes:subtitle>
    <itunes:summary>This channel will deliver a variety of shows that are going to be of interest to you if you are in the business of games.</itunes:summary>
    <language>en-us</language>
    <copyright>Copyright 2008 Pulp Gamer</copyright>
    <managingEditor>feeds.pulpgamer@gmail.com (Pulp Gamer)</managingEditor>
    <itunes:owner>
      <itunes:name>Pulp Gamer</itunes:name>
      <itunes:email>feeds.pulpgamer@gmail.com</itunes:email>
    </itunes:owner>
    <image>
      <link>http://www.pulpgamer.com</link>
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      <title>Pulp Gamer Doing Business</title>
      <description />
    </image>
    <itunes:image href="http://www.pulpgamer.com/pgdata/coverart/blubrry.png" />
    <itunes:category text="Business" />
    <itunes:category text="Education">
      <itunes:category text="Training" />
    </itunes:category>
    <itunes:category text="Games &amp; Hobbies" />
    <generator>Pulp Gamer: http://www.pulpgamer.com</generator>
    <pubDate>Wed, 19 Nov 2008 07:00:01 -0500</pubDate>
    <itunes:explicit>no</itunes:explicit>
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    <lastBuildDate>Fri, 14 Nov 2008 18:56:21 -0500</lastBuildDate>
    <item>
      <title>Gen Con Seminars: Virtual Worlds: Making Imagination Come Alive</title>
      <link>http://www.pulpgamer.com/genconseminars/134190/virtual-worlds-making-imagination-come-alive/</link>
      <guid>http://www.pulpgamer.com/genconseminars/134190/virtual-worlds-making-imagination-come-alive/</guid>
      <comments>http://www.pulpgamer.com/genconseminars/134190/virtual-worlds-making-imagination-come-alive/</comments>
      <dc:creator>Gaming Media</dc:creator>
      <category>Podcast</category>
      <pubDate>Fri, 14 Nov 2008 18:56:21 -0500</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Gaming Media</itunes:author>
      <itunes:keywords>Virtual Worlds,EVE,Second Life,SLCN,CPP,Ed Healy,Ryan Dancey</itunes:keywords>
      <itunes:subtitle>Our panel discusses virtual worlds, from Second Life to Eve Online. Explore how these platforms can build community, provide unique services, and facilitate commerce. </itunes:subtitle>
      <itunes:summary>pOur panel discusses virtual worlds, from Second Life to Eve Online. Explore how these platforms can build community, provide unique services, and facilitate commerce./p
pbr /Panelists include a title=&#039;SLCN tv&#039; href=&#039;http://slcn.tv/&#039; target=&#039;_blank&#039;Ed Healy/a and a title=&#039;CCP Games&#039; href=&#039;http://www.ccpgames.com/&#039; target=&#039;_blank&#039;Ryan Dancey/a./p</itunes:summary>
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      <description>&lt;p&gt;Our panel discusses virtual worlds, from Second Life to Eve Online. Explore how these platforms can build community, provide unique services, and facilitate commerce.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;Panelists include &lt;a title=&quot;SLCN tv&quot; href=&quot;http://slcn.tv/&quot; target=&quot;_blank&quot;&gt;Ed Healy&lt;/a&gt; and &lt;a title=&quot;CCP Games&quot; href=&quot;http://www.ccpgames.com/&quot; target=&quot;_blank&quot;&gt;Ryan Dancey&lt;/a&gt;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Gen Con Seminars: RPG Bloggers Unite!</title>
      <link>http://www.pulpgamer.com/genconseminars/134188/rpg-bloggers-unite/</link>
      <guid>http://www.pulpgamer.com/genconseminars/134188/rpg-bloggers-unite/</guid>
      <comments>http://www.pulpgamer.com/genconseminars/134188/rpg-bloggers-unite/</comments>
      <dc:creator>Gaming Media</dc:creator>
      <category>Podcast</category>
      <pubDate>Fri, 07 Nov 2008 00:00:00 -0500</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Gaming Media</itunes:author>
      <itunes:keywords>rpg,blogging,rpgbloggers.com,Critical Hits</itunes:keywords>
      <itunes:subtitle>The past year has seen an explosion in the number of people blogging about RPGs. Come meet some of them, and find out why they do it, what they write about, and tips for any aspiring bloggers out there.</itunes:subtitle>
      <itunes:summary>pThe past year has seen an explosion in the number of people blogging about RPGs. Come meet some of them, and find out why they do it, what they write about, and tips for any aspiring bloggers out there./p
pThe panel is lead by a title=&#039;Critical Hits&#039; href=&#039;http://www.critical-hits.com/&#039; target=&#039;_blank&#039;Dave Chalker/a.nbsp; He is joined by a title=&#039;Chatty DM&#039; href=&#039;http://chattydm.net/&#039; target=&#039;_blank&#039;Phil/a, a title=&#039;Stupid Ranger&#039; href=&#039;http://www.stupidranger.com/&#039; target=&#039;_blank&#039;Tahsa/a, a title=&#039;Dungeon Mastering&#039; href=&#039;http://www.dungeonmastering.com/&#039; target=&#039;_blank&#039;Yax/a, a title=&#039;RPG Digest&#039; href=&#039;http://rpgdigest.com/&#039; target=&#039;_blank&#039;Bob/a, and a title=&#039;Critical Hits&#039; href=&#039;http://www.critical-hits.com/&#039; target=&#039;_blank&#039;Danny/a./p
pWe also want to welcome a title=&#039;RPG Bloggers&#039; href=&#039;http://www.rpgbloggers.com/&#039; target=&#039;_blank&#039;RPGBloggers.com/a to the internet./p
pnbsp;/p</itunes:summary>
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      <description>&lt;p&gt;The past year has seen an explosion in the number of people blogging about RPGs. Come meet some of them, and find out why they do it, what they write about, and tips for any aspiring bloggers out there.&lt;/p&gt;
&lt;p&gt;The panel is lead by &lt;a title=&quot;Critical Hits&quot; href=&quot;http://www.critical-hits.com/&quot; target=&quot;_blank&quot;&gt;Dave Chalker&lt;/a&gt;.&amp;nbsp; He is joined by &lt;a title=&quot;Chatty DM&quot; href=&quot;http://chattydm.net/&quot; target=&quot;_blank&quot;&gt;Phil&lt;/a&gt;, &lt;a title=&quot;Stupid Ranger&quot; href=&quot;http://www.stupidranger.com/&quot; target=&quot;_blank&quot;&gt;Tahsa&lt;/a&gt;, &lt;a title=&quot;Dungeon Mastering&quot; href=&quot;http://www.dungeonmastering.com/&quot; target=&quot;_blank&quot;&gt;Yax&lt;/a&gt;, &lt;a title=&quot;RPG Digest&quot; href=&quot;http://rpgdigest.com/&quot; target=&quot;_blank&quot;&gt;Bob&lt;/a&gt;, and &lt;a title=&quot;Critical Hits&quot; href=&quot;http://www.critical-hits.com/&quot; target=&quot;_blank&quot;&gt;Danny&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;We also want to welcome &lt;a title=&quot;RPG Bloggers&quot; href=&quot;http://www.rpgbloggers.com/&quot; target=&quot;_blank&quot;&gt;RPGBloggers.com&lt;/a&gt; to the internet.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Gen Con Seminars: Content is King</title>
      <link>http://www.pulpgamer.com/genconseminars/134185/content-is-king/</link>
      <guid>http://www.pulpgamer.com/genconseminars/134185/content-is-king/</guid>
      <comments>http://www.pulpgamer.com/genconseminars/134185/content-is-king/</comments>
      <dc:creator>Gaming Media</dc:creator>
      <category>Podcast</category>
      <pubDate>Fri, 31 Oct 2008 00:00:00 -0400</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Gaming Media</itunes:author>
      <itunes:keywords>podcasting,content,Ryan Macklin</itunes:keywords>
      <itunes:subtitle>To create an exceptional podcast, you will need to prepare before your lips come anywhere near the microphone.</itunes:subtitle>
      <itunes:summary>pTo create an exceptional podcast, you will need to prepare before your lips come anywhere near the microphone. We will discuss format, scripting, round-table discussions, pacing, news coverage, and how your favorite podcasters prepare for their shows./p
pThis panel is led by a title=&#039;Master Plan&#039; href=&#039;http://masterplanpodcast.net/&#039; target=&#039;_blank&#039;Ryan Macklin/a and also includes a title=&#039;Theory From the Closet&#039; href=&#039;http://theoryfromthecloset.com/&#039; target=&#039;_blank&#039;Clyde/a, a title=&#039;Brilliant Gameologists&#039; href=&#039;http://brilliantgameologists.com/&#039; target=&#039;_blank&#039;Josh/a, and a title=&#039;HeadGames Podcast&#039; href=&#039;http://www.headgames-podcast.com/&#039; target=&#039;_blank&#039;Brian/a./p</itunes:summary>
      <enclosure url="http://media.rawvoice.com/pg_genconseminars/pulpstudiomedia.com/shows/PG-GenCon2008_005-content.mp3" length="51927511" type="audio/mpeg" />
      <description>&lt;p&gt;To create an exceptional podcast, you will need to prepare before your lips come anywhere near the microphone. We will discuss format, scripting, round-table discussions, pacing, news coverage, and how your favorite podcasters prepare for their shows.&lt;/p&gt;
&lt;p&gt;This panel is led by &lt;a title=&quot;Master Plan&quot; href=&quot;http://masterplanpodcast.net/&quot; target=&quot;_blank&quot;&gt;Ryan Macklin&lt;/a&gt; and also includes &lt;a title=&quot;Theory From the Closet&quot; href=&quot;http://theoryfromthecloset.com/&quot; target=&quot;_blank&quot;&gt;Clyde&lt;/a&gt;, &lt;a title=&quot;Brilliant Gameologists&quot; href=&quot;http://brilliantgameologists.com/&quot; target=&quot;_blank&quot;&gt;Josh&lt;/a&gt;, and &lt;a title=&quot;HeadGames Podcast&quot; href=&quot;http://www.headgames-podcast.com/&quot; target=&quot;_blank&quot;&gt;Brian&lt;/a&gt;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Gen Con Seminars: Working in Print</title>
      <link>http://www.pulpgamer.com/genconseminars/134181/working-in-print/</link>
      <guid>http://www.pulpgamer.com/genconseminars/134181/working-in-print/</guid>
      <comments>http://www.pulpgamer.com/genconseminars/134181/working-in-print/</comments>
      <dc:creator>Gaming Media</dc:creator>
      <category>Podcast</category>
      <pubDate>Fri, 24 Oct 2008 00:00:00 -0400</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Gaming Media</itunes:author>
      <itunes:keywords>Kobold Quarterly,Wolfgang Baur,Gen Con Radio,Gen Con</itunes:keywords>
      <itunes:subtitle>Wolfgang Baur shares the Kobold Quarterly story and talks about the challenges of print. </itunes:subtitle>
      <itunes:summary>pWolfgang Baur shares the a onclick=&#039;javascript:urchinTracker(&#039;/outgoing/koboldquarterly_com&#039;);&#039; href=&#039;http://koboldquarterly.com/&#039; target=&#039;_blank&#039;Kobold Quarterly/a story and talks about the challenges of print.  Learn about what it took to get the magazine off the ground and the challenges of running a magazine.  Find out what works and what doesn&#039;t./p</itunes:summary>
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      <description>&lt;p&gt;Wolfgang Baur shares the &lt;a onclick=&quot;javascript:urchinTracker(&#039;/outgoing/koboldquarterly_com&#039;);&quot; href=&quot;http://koboldquarterly.com/&quot; target=&quot;_blank&quot;&gt;Kobold Quarterly&lt;/a&gt; story and talks about the challenges of print.  Learn about what it took to get the magazine off the ground and the challenges of running a magazine.  Find out what works and what doesn&#039;t.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Seminars of the GAMA Trade Show: GTS08 21: Lessons Learned - GTS Wrap-up</title>
      <link>http://www.pulpgamer.com/gama/134179/gts08-21-lessons-learned-gts-wrap-up/</link>
      <guid>http://www.pulpgamer.com/gama/134179/gts08-21-lessons-learned-gts-wrap-up/</guid>
      <comments>http://www.pulpgamer.com/gama/134179/gts08-21-lessons-learned-gts-wrap-up/</comments>
      <dc:creator>Game Manufacturer&#039;s Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 21 Oct 2008 13:06:41 -0400</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer&#039;s Association</itunes:author>
      <itunes:keywords>GAMA,GTS</itunes:keywords>
      <itunes:subtitle>GAMA is waiting to hear from you about what went well this year and where there is room for improvements.</itunes:subtitle>
      <itunes:summary>pSpeakers: Anthony Gallela, Executive Director of GAMA; Kell Wallace, GRD Chair; Trey Reilly, Program Director, GAMA
Members of the GAMA Board of Directors, the Retail Division Board, and the GAMA Staff are waiting to hear from you about what went well this year and where there is room for improvements./p</itunes:summary>
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      <description>&lt;p&gt;Speakers: Anthony Gallela, Executive Director of GAMA; Kell Wallace, GRD Chair; Trey Reilly, Program Director, GAMA
Members of the GAMA Board of Directors, the Retail Division Board, and the GAMA Staff are waiting to hear from you about what went well this year and where there is room for improvements.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Gen Con Seminars: Advertising: Effective Brand Communication</title>
      <link>http://www.pulpgamer.com/genconseminars/134178/advertising-effective-brand-communication/</link>
      <guid>http://www.pulpgamer.com/genconseminars/134178/advertising-effective-brand-communication/</guid>
      <comments>http://www.pulpgamer.com/genconseminars/134178/advertising-effective-brand-communication/</comments>
      <dc:creator>Gaming Media</dc:creator>
      <category>Podcast</category>
      <pubDate>Fri, 17 Oct 2008 12:55:02 -0400</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Gaming Media</itunes:author>
      <itunes:keywords>Advertising,Branding,Ed Healy</itunes:keywords>
      <itunes:subtitle>During this hour we will explore how advertising campaigns are an integral part of a brand communications program. </itunes:subtitle>
      <itunes:summary>pDuring this hour we will explore how advertising campaigns are an integral part of a brand communications program. The emphasis will be on exploring &#039;why and when&#039; advertising works, and how to create a campaign that people will engage with, instead of feeling interrupted by./p
pbr /Branding: What sets your company apart from your competition? What is your promise to your customer? Things to remember when you consider your brand.br /br /Communication: What is the difference between marketing and sales, and where does advertising fit into your communication plan? Things to think about when designing your marketing plan.br /br /Advertising: What is the purpose of advertising? What are some of the things to consider when building your advertisement?br /br /Effective: It&#039;s important to test the effectiveness of your advertisements. Google Analytics, special store codes... always be testing. Also, a short intro to a title=&#039;Facebook Ads&#039; href=&#039;http://www.facebook.com/ads/&#039; target=&#039;_blank&#039;Facebook Ads/a.br /br /Looking for advertising opportunities for your games? Consider these resources:br /br /Magazines: Dragon Roots (a title=&#039;Dragon Roots&#039; href=&#039;http://dragonroots.net&#039; target=&#039;_blank&#039;dragonroots.net/a), Game Buyer(a title=&#039;Game Buyer&#039; href=&#039;http://impressionsadv.net/gamebuyer.html&#039; target=&#039;_blank&#039;impressionsadv.net/gamebuyer.html/a), Kobold Quarterly (a title=&#039;Kobold Quarterly&#039; href=&#039;http://koboldquarterly.com&#039; target=&#039;_blank&#039;koboldquarterly.com/a), WIRED (a title=&#039;Blog Wired&#039; href=&#039;http://blog.wired.com/geekdad/&#039; target=&#039;_blank&#039;blog.wired.com/geekdad//a)br /Podcasts: Board Game Podcasts (a title=&#039;Board Game Podcasts&#039; href=&#039;http://boardgamepodcasts.com&#039; target=&#039;_blank&#039;boardgamepodcasts.com/a), RPG Podcasts (a title=&#039;RPG Podcasts&#039; href=&#039;http://rpgpodcasts.com&#039; target=&#039;_blank&#039;rpgpodcasts.com/a)br /Websites: EN World (a title=&#039;EN World&#039; href=&#039;http://enworld.org&#039; target=&#039;_blank&#039;enworld.org/a), Kobold Quarterly (a title=&#039;Kobold Quarterly&#039; href=&#039;http://koboldquarterly.com&#039; target=&#039;_blank&#039;koboldquarterly.com/a), RPGnet (a title=&#039;Kobold Quarterly&#039; href=&#039;http://koboldquarterly.com&#039; target=&#039;_blank&#039;rpg.net/a), and many morebr /br /Further Reading:br /(1) a title=&#039;Ogilvy on Advertising&#039; href=&#039;http://www.amazon.com/gp/redirect.html?ie=UTF8amp;location=http%3A%2F%2Fwww.amazon.com%2FOgilvy-Advertising-David%2Fdp%2F039472903X%2Famp;tag=ephealycom-20amp;linkCode=ur2amp;camp=1789amp;creative=9325&#039; target=&#039;_blank&#039;Ogilvy on Advertising/a, by David Ogilvybr /(2) a title=&#039;Tested Advertising Methods&#039; href=&#039;http://www.amazon.com/gp/redirect.html?ie=UTF8amp;location=http%3A%2F%2Fwww.amazon.com%2FAdvertising-Methods-Prentice-Business-Classics%2Fdp%2F0130957011%2Famp;tag=ephealycom-20amp;linkCode=ur2amp;camp=1789amp;creative=9325&#039; target=&#039;_blank&#039;Tested Advertising Methods/a, by John Caple/p</itunes:summary>
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      <description>&lt;p&gt;During this hour we will explore how advertising campaigns are an integral part of a brand communications program. The emphasis will be on exploring &quot;why and when&quot; advertising works, and how to create a campaign that people will engage with, instead of feeling interrupted by.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;Branding: What sets your company apart from your competition? What is your promise to your customer? Things to remember when you consider your brand.&lt;br /&gt;&lt;br /&gt;Communication: What is the difference between marketing and sales, and where does advertising fit into your communication plan? Things to think about when designing your marketing plan.&lt;br /&gt;&lt;br /&gt;Advertising: What is the purpose of advertising? What are some of the things to consider when building your advertisement?&lt;br /&gt;&lt;br /&gt;Effective: It&#039;s important to test the effectiveness of your advertisements. Google Analytics, special store codes... always be testing. Also, a short intro to &lt;a title=&quot;Facebook Ads&quot; href=&quot;http://www.facebook.com/ads/&quot; target=&quot;_blank&quot;&gt;Facebook Ads&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Looking for advertising opportunities for your games? Consider these resources:&lt;br /&gt;&lt;br /&gt;Magazines: Dragon Roots (&lt;a title=&quot;Dragon Roots&quot; href=&quot;http://dragonroots.net&quot; target=&quot;_blank&quot;&gt;dragonroots.net&lt;/a&gt;), Game Buyer(&lt;a title=&quot;Game Buyer&quot; href=&quot;http://impressionsadv.net/gamebuyer.html&quot; target=&quot;_blank&quot;&gt;impressionsadv.net/gamebuyer.html&lt;/a&gt;), Kobold Quarterly (&lt;a title=&quot;Kobold Quarterly&quot; href=&quot;http://koboldquarterly.com&quot; target=&quot;_blank&quot;&gt;koboldquarterly.com&lt;/a&gt;), WIRED (&lt;a title=&quot;Blog Wired&quot; href=&quot;http://blog.wired.com/geekdad/&quot; target=&quot;_blank&quot;&gt;blog.wired.com/geekdad/&lt;/a&gt;)&lt;br /&gt;Podcasts: Board Game Podcasts (&lt;a title=&quot;Board Game Podcasts&quot; href=&quot;http://boardgamepodcasts.com&quot; target=&quot;_blank&quot;&gt;boardgamepodcasts.com&lt;/a&gt;), RPG Podcasts (&lt;a title=&quot;RPG Podcasts&quot; href=&quot;http://rpgpodcasts.com&quot; target=&quot;_blank&quot;&gt;rpgpodcasts.com&lt;/a&gt;)&lt;br /&gt;Websites: EN World (&lt;a title=&quot;EN World&quot; href=&quot;http://enworld.org&quot; target=&quot;_blank&quot;&gt;enworld.org&lt;/a&gt;), Kobold Quarterly (&lt;a title=&quot;Kobold Quarterly&quot; href=&quot;http://koboldquarterly.com&quot; target=&quot;_blank&quot;&gt;koboldquarterly.com&lt;/a&gt;), RPGnet (&lt;a title=&quot;Kobold Quarterly&quot; href=&quot;http://koboldquarterly.com&quot; target=&quot;_blank&quot;&gt;rpg.net&lt;/a&gt;), and many more&lt;br /&gt;&lt;br /&gt;Further Reading:&lt;br /&gt;(1) &lt;a title=&quot;Ogilvy on Advertising&quot; href=&quot;http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;amp;location=http%3A%2F%2Fwww.amazon.com%2FOgilvy-Advertising-David%2Fdp%2F039472903X%2F&amp;amp;tag=ephealycom-20&amp;amp;linkCode=ur2&amp;amp;camp=1789&amp;amp;creative=9325&quot; target=&quot;_blank&quot;&gt;Ogilvy on Advertising&lt;/a&gt;, by David Ogilvy&lt;br /&gt;(2) &lt;a title=&quot;Tested Advertising Methods&quot; href=&quot;http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;amp;location=http%3A%2F%2Fwww.amazon.com%2FAdvertising-Methods-Prentice-Business-Classics%2Fdp%2F0130957011%2F&amp;amp;tag=ephealycom-20&amp;amp;linkCode=ur2&amp;amp;camp=1789&amp;amp;creative=9325&quot; target=&quot;_blank&quot;&gt;Tested Advertising Methods&lt;/a&gt;, by John Caple&lt;/p&gt;</description>
    </item>
    <item>
      <title>Seminars of the GAMA Trade Show: GTS08 20: Comics in the Game Store</title>
      <link>http://www.pulpgamer.com/gama/134174/gts08-20-comics-in-the-game-store/</link>
      <guid>http://www.pulpgamer.com/gama/134174/gts08-20-comics-in-the-game-store/</guid>
      <comments>http://www.pulpgamer.com/gama/134174/gts08-20-comics-in-the-game-store/</comments>
      <dc:creator>Game Manufacturer&#039;s Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Mon, 13 Oct 2008 15:06:26 -0400</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer&#039;s Association</itunes:author>
      <itunes:keywords>Jim Crocker,GTS,GAMA,Comics,Retail</itunes:keywords>
      <itunes:subtitle>This seminar reviews everything you need to know about selling comics, whether you’re starting from scratch, or integrating them into your existing product line.</itunes:subtitle>
      <itunes:summary>pSpeaker: Jim Crocker, Modern Mythsbr /Many game stores sell comics, and many comic shops sell games. This seminar reviews everything you need to know about selling comics, whether yoursquo;re starting from scratch, or integrating them into your existing product line, with a special emphasis on graphic novels and the book trade. Stores that already carry comics are encouraged to attend to share their strategies, boost sales, and better integrate other products into a &#039;hybrid&#039; store./p</itunes:summary>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2008-020_comics.mp3" length="49974827" type="audio/mpeg" />
      <description>&lt;p&gt;Speaker: Jim Crocker, Modern Myths&lt;br /&gt;Many game stores sell comics, and many comic shops sell games. This seminar reviews everything you need to know about selling comics, whether you&amp;rsquo;re starting from scratch, or integrating them into your existing product line, with a special emphasis on graphic novels and the book trade. Stores that already carry comics are encouraged to attend to share their strategies, boost sales, and better integrate other products into a &quot;hybrid&quot; store.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Gen Con Seminars: Setting Up the Studio</title>
      <link>http://www.pulpgamer.com/genconseminars/134171/setting-up-the-studio/</link>
      <guid>http://www.pulpgamer.com/genconseminars/134171/setting-up-the-studio/</guid>
      <comments>http://www.pulpgamer.com/genconseminars/134171/setting-up-the-studio/</comments>
      <dc:creator>Gaming Media</dc:creator>
      <category>Podcast</category>
      <pubDate>Fri, 10 Oct 2008 18:23:14 -0400</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Gaming Media</itunes:author>
      <itunes:keywords>Gen Con Radio,hardware,software,podcasting,studio,Ryan Macklin,Chris Perrin,Ross Payton,podcast</itunes:keywords>
      <itunes:subtitle>Part of making a quality podcast is the hardware. We will discuss microphones, sound boards, and acoustic treatment of your recording room.</itunes:subtitle>
      <itunes:summary>pPart of making a quality podcast is the hardware. We will discuss microphones, sound boards, and acoustic treatment of your recording room. We will also discuss some software packages that you will need to produce and polish your show. br /br /This panel is led by a title=&#039;The Master Plan&#039; href=&#039;http://masterplanpodcast.net/&#039; target=&#039;_blank&#039;Ryan Macklin/a and also includes a title=&#039;The Cannon Puncture Show&#039; href=&#039;http://www.canonpuncture.com/&#039; target=&#039;_blank&#039;Chris Perrin/a, a title=&#039;Role Playing Public Radio&#039; href=&#039;http://slangdesign.com/rppr/&#039; target=&#039;_blank&#039;Ross Payton/a, and a title=&#039;Brilliant Gameologists&#039; href=&#039;http://brilliantgameologists.com/&#039; target=&#039;_blank&#039;Josh/a./p</itunes:summary>
      <enclosure url="http://media.rawvoice.com/pg_genconseminars/pulpstudiomedia.com/shows/PG-GenCon2008_002-studio.mp3" length="48153340" type="audio/mpeg" />
      <description>&lt;p&gt;Part of making a quality podcast is the hardware. We will discuss microphones, sound boards, and acoustic treatment of your recording room. We will also discuss some software packages that you will need to produce and polish your show. &lt;br /&gt;&lt;br /&gt;This panel is led by &lt;a title=&quot;The Master Plan&quot; href=&quot;http://masterplanpodcast.net/&quot; target=&quot;_blank&quot;&gt;Ryan Macklin&lt;/a&gt; and also includes &lt;a title=&quot;The Cannon Puncture Show&quot; href=&quot;http://www.canonpuncture.com/&quot; target=&quot;_blank&quot;&gt;Chris Perrin&lt;/a&gt;, &lt;a title=&quot;Role Playing Public Radio&quot; href=&quot;http://slangdesign.com/rppr/&quot; target=&quot;_blank&quot;&gt;Ross Payton&lt;/a&gt;, and &lt;a title=&quot;Brilliant Gameologists&quot; href=&quot;http://brilliantgameologists.com/&quot; target=&quot;_blank&quot;&gt;Josh&lt;/a&gt;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Seminars of the GAMA Trade Show: GTS08 19: Manager Awareness</title>
      <link>http://www.pulpgamer.com/gama/134169/gts08-19-manager-awareness/</link>
      <guid>http://www.pulpgamer.com/gama/134169/gts08-19-manager-awareness/</guid>
      <comments>http://www.pulpgamer.com/gama/134169/gts08-19-manager-awareness/</comments>
      <dc:creator>Game Manufacturer&#039;s Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Mon, 06 Oct 2008 19:11:03 -0400</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer&#039;s Association</itunes:author>
      <itunes:keywords>Dave Wallace,GTS,GAMA,Manager Awareness,Retail Management,Security</itunes:keywords>
      <itunes:subtitle>This session covers the &#039;big picture&#039;, how good managers integrate the various aspects of their jobs to make sure their stores run smoothly. </itunes:subtitle>
      <itunes:summary>pSpeaker: Dave Wallace, Fantasy Shop Comics amp; Gamesbr /This session covers the &#039;big picture&#039;, how good managers integrate the various aspects of their jobs to make sure their stores run smoothly. Learn how to evaluate your performance and your staff&#039;s, and how to respond as necessary./p</itunes:summary>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2008-019_awareness.mp3" length="49611620" type="audio/mpeg" />
      <description>&lt;p&gt;Speaker: Dave Wallace, Fantasy Shop Comics &amp;amp; Games&lt;br /&gt;This session covers the &#039;big picture&#039;, how good managers integrate the various aspects of their jobs to make sure their stores run smoothly. Learn how to evaluate your performance and your staff&#039;s, and how to respond as necessary.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Gen Con Seminars: Introduction to Podcasting</title>
      <link>http://www.pulpgamer.com/genconseminars/134168/introduction-to-podcasting/</link>
      <guid>http://www.pulpgamer.com/genconseminars/134168/introduction-to-podcasting/</guid>
      <comments>http://www.pulpgamer.com/genconseminars/134168/introduction-to-podcasting/</comments>
      <dc:creator>Gaming Media</dc:creator>
      <category>Podcast</category>
      <pubDate>Fri, 03 Oct 2008 15:28:58 -0400</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Gaming Media</itunes:author>
      <itunes:keywords>Introduction to Podcasting,Ethan Parker,Chris Perrin,Zeke Russell,Fraser Ronald,Gen Con Radio,Podcasting</itunes:keywords>
      <itunes:subtitle>No longer are we tied to the channels of content on the television.  </itunes:subtitle>
      <itunes:summary>pNo longer are we tied to the channels of content on the television.nbsp; Advances in technology and the evolution of consumer habits have brought on a new era of media.nbsp; Radio and television programing is available on demand over the web with concepts as specific as worm farming.nbsp; Learn more about it from both ends of the microphone.br /br /This panel is led by a title=&#039;The Gamer&#039;s Haven&#039; href=&#039;http://www.canadiancrusaders.com/&#039; target=&#039;_blank&#039;Ethan Parker/a and also includes a title=&#039;The Canon Puncture Show&#039; href=&#039;http://www.canonpuncture.com/&#039; target=&#039;_blank&#039;Chris Perrin/a, a title=&#039;Brilliant Gameologists&#039; href=&#039;http://brilliantgameologists.com/&#039; target=&#039;_blank&#039;Zeke Russell/a, and a title=&#039;Accidental Survivors&#039; href=&#039;http://accidentalsurvivors.com/&#039; target=&#039;_blank&#039;Fraser Ronald/a./p</itunes:summary>
      <enclosure url="http://media.rawvoice.com/pg_genconseminars/pulpstudiomedia.com/shows/GCS-2008-10-03-010.mp3" length="51576844" type="audio/mpeg" />
      <description>&lt;p&gt;No longer are we tied to the channels of content on the television.&amp;nbsp; Advances in technology and the evolution of consumer habits have brought on a new era of media.&amp;nbsp; Radio and television programing is available on demand over the web with concepts as specific as worm farming.&amp;nbsp; Learn more about it from both ends of the microphone.&lt;br /&gt;&lt;br /&gt;This panel is led by &lt;a title=&quot;The Gamer&#039;s Haven&quot; href=&quot;http://www.canadiancrusaders.com/&quot; target=&quot;_blank&quot;&gt;Ethan Parker&lt;/a&gt; and also includes &lt;a title=&quot;The Canon Puncture Show&quot; href=&quot;http://www.canonpuncture.com/&quot; target=&quot;_blank&quot;&gt;Chris Perrin&lt;/a&gt;, &lt;a title=&quot;Brilliant Gameologists&quot; href=&quot;http://brilliantgameologists.com/&quot; target=&quot;_blank&quot;&gt;Zeke Russell&lt;/a&gt;, and &lt;a title=&quot;Accidental Survivors&quot; href=&quot;http://accidentalsurvivors.com/&quot; target=&quot;_blank&quot;&gt;Fraser Ronald&lt;/a&gt;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Seminars of the GAMA Trade Show: GTS08 18: Demographics</title>
      <link>http://www.pulpgamer.com/gama/134164/gts08-18-demographics/</link>
      <guid>http://www.pulpgamer.com/gama/134164/gts08-18-demographics/</guid>
      <comments>http://www.pulpgamer.com/gama/134164/gts08-18-demographics/</comments>
      <dc:creator>Game Manufacturer&#039;s Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Mon, 29 Sep 2008 20:53:02 -0400</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer&#039;s Association</itunes:author>
      <itunes:keywords>Demographics,Comic Store,comics,Mel Thompson</itunes:keywords>
      <itunes:subtitle>Analyzing demographics is a key part of finding a good location for your store...</itunes:subtitle>
      <itunes:summary>pSpeaker: Mel Thompson, a title=&#039;Melchior Thompson amp; Associates&#039; href=&#039;http://www.comtrac.net/cms/&#039; target=&#039;_blank&#039;Melchior Thompson amp; Associates/abr /Analyzing demographics is a key part of finding a good location for your store. Learn the things you to look for before ever requesting a lease./p</itunes:summary>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2008-018_demographics.mp3" length="55570465" type="audio/mpeg" />
      <description>&lt;p&gt;Speaker: Mel Thompson, &lt;a title=&quot;Melchior Thompson &amp;amp; Associates&quot; href=&quot;http://www.comtrac.net/cms/&quot; target=&quot;_blank&quot;&gt;Melchior Thompson &amp;amp; Associates&lt;/a&gt;&lt;br /&gt;Analyzing demographics is a key part of finding a good location for your store. Learn the things you to look for before ever requesting a lease.&lt;/p&gt;</description>
    </item>
    <item>
      <title>PSI Point Blank: Point Blank Episode 4</title>
      <link>http://www.pulpgamer.com/pointblank/134154/point-blank-episode-4/</link>
      <guid>http://www.pulpgamer.com/pointblank/134154/point-blank-episode-4/</guid>
      <comments>http://www.pulpgamer.com/pointblank/134154/point-blank-episode-4/</comments>
      <dc:creator>Boyan Radakovich</dc:creator>
      <category>Podcast</category>
      <pubDate>Thu, 25 Sep 2008 00:00:00 -0400</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Boyan Radakovich</itunes:author>
      <itunes:keywords>PSI,Point Blank,Games,Cthulhu,Super Nova,Munchkin,Booty,Changeling,Night Horrors,Art of Conversations,VTES,hobby</itunes:keywords>
      <itunes:subtitle>Point Blank Episode 4 gears up for major distributor open houses and trade shows this Fall and highlights several key products going into the final months of the year.</itunes:subtitle>
      <itunes:summary>p class=&#039;MsoNormal&#039; style=&#039;margin-bottom: 0.0001pt; line-height: normal;&#039;span style=&#039;font-size: 12pt; font-family: quot;Times New Romanquot;,quot;serifquot;;&#039;Episode 4 of POINT BLANK gears up for major distributor open
houses and trade shows this Fall and highlights several key products going into
the final months of the year./span/p
p class=&#039;MsoNormal&#039; style=&#039;margin-bottom: 0.0001pt; line-height: normal;&#039;span style=&#039;font-size: 12pt; font-family: quot;Times New Romanquot;,quot;serifquot;;&#039;My Hot Picks for Fall 2008 are:/span/p
p class=&#039;MsoNormal&#039; style=&#039;margin-bottom: 0.0001pt; line-height: normal;&#039;span style=&#039;font-size: 12pt; font-family: quot;Times New Romanquot;,quot;serifquot;;&#039;bull;spannbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp; /spana title=&#039;Appease the Elder Gods!&#039; href=&#039;http://www.catalystgamelabs.com/&#039; target=&#039;_blank&#039;Cthulhu
Tech/a/span/p
p class=&#039;MsoNormal&#039; style=&#039;margin-bottom: 0.0001pt; line-height: normal;&#039;span style=&#039;font-size: 12pt; font-family: quot;Times New Romanquot;,quot;serifquot;;&#039;bull;spannbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp; /spana title=&#039;Set your imperialistic sights for the stars.&#039; href=&#039;http://www.valleygames.ca/&#039; target=&#039;_blank&#039;Super
Nova /a/span/p
p class=&#039;MsoNormal&#039; style=&#039;margin-bottom: 0.0001pt; line-height: normal;&#039;span style=&#039;font-size: 12pt; font-family: quot;Times New Romanquot;,quot;serifquot;;&#039;bull;spannbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp; /spana title=&#039;Yaarrr Matey!&#039; href=&#039;http://www.sjgames.com/munchkin/munchkinbooty/&#039; target=&#039;_blank&#039;Munchkin
Booty/a/span/p
p class=&#039;MsoNormal&#039; style=&#039;margin-bottom: 0.0001pt; line-height: normal;&#039;span style=&#039;font-size: 12pt; font-family: quot;Times New Romanquot;,quot;serifquot;;&#039;bull;spannbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp; /spana title=&#039;Beware the Night Horrors!&#039; href=&#039;http://www.white-wolf.com/changeling/index.php&#039; target=&#039;_blank&#039;Night
Horrors: Grim Fears/a/span/p
p class=&#039;MsoNormal&#039; style=&#039;margin-bottom: 0.0001pt; line-height: normal;&#039;span style=&#039;font-size: 12pt; font-family: quot;Times New Romanquot;,quot;serifquot;;&#039;bull;spannbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp; /spana title=&#039;Learn powerful communication techniques in game form.&#039; href=&#039;http://www.taoc.com.au/Children.html&#039; target=&#039;_blank&#039;The Art
of Childrenrsquo;s Conversation/a/span/p
p class=&#039;MsoNormal&#039; style=&#039;margin-bottom: 0.0001pt; line-height: normal;&#039;span style=&#039;font-size: 12pt; font-family: quot;Times New Romanquot;,quot;serifquot;;&#039;We conclude the episode with two more POINT BLANK interviews
ndash; The Wiretap features a phone call with the Marketing Director for Steve
Jackson Games and return guest, a title=&#039;Steve Jackson Games&#039; Marketing Director&#039; href=&#039;http://www.sjgames.com/&#039; target=&#039;_blank&#039;Paul Chapman/a; and the White Wolf Confidential
takes a deeper look at the big new VTES base set for Keepers of Tradition with Organized
Play Director, a title=&#039;White Wolf&#039;s Organized Play Director&#039; href=&#039;http://www.white-wolf.com/vtes/index.php&#039; target=&#039;_blank&#039;Oscar Garza/a./span/p
p class=&#039;MsoNormal&#039; style=&#039;margin-bottom: 0.0001pt; line-height: normal;&#039;span style=&#039;font-size: 12pt; font-family: quot;Times New Romanquot;,quot;serifquot;;&#039;The total length of the show is roughly 20 minutes, which
should still be ideal for the average comm</itunes:summary>
      <enclosure url="http://media.rawvoice.com/pg_pointblank/pulpstudiomedia.com/shows/PSI-PointBlank_004.mp3" length="21746543" type="audio/mpeg" />
      <description>&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 0.0001pt; line-height: normal;&quot;&gt;&lt;span style=&quot;font-size: 12pt; font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;&quot;&gt;Episode 4 of POINT BLANK gears up for major distributor open
houses and trade shows this Fall and highlights several key products going into
the final months of the year.&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 0.0001pt; line-height: normal;&quot;&gt;&lt;span style=&quot;font-size: 12pt; font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;&quot;&gt;My Hot Picks for Fall 2008 are:&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 0.0001pt; line-height: normal;&quot;&gt;&lt;span style=&quot;font-size: 12pt; font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;&quot;&gt;&amp;bull;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;a title=&quot;Appease the Elder Gods!&quot; href=&quot;http://www.catalystgamelabs.com/&quot; target=&quot;_blank&quot;&gt;Cthulhu
Tech&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 0.0001pt; line-height: normal;&quot;&gt;&lt;span style=&quot;font-size: 12pt; font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;&quot;&gt;&amp;bull;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;a title=&quot;Set your imperialistic sights for the stars.&quot; href=&quot;http://www.valleygames.ca/&quot; target=&quot;_blank&quot;&gt;Super
Nova &lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 0.0001pt; line-height: normal;&quot;&gt;&lt;span style=&quot;font-size: 12pt; font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;&quot;&gt;&amp;bull;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;a title=&quot;Yaarrr Matey!&quot; href=&quot;http://www.sjgames.com/munchkin/munchkinbooty/&quot; target=&quot;_blank&quot;&gt;Munchkin
Booty&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 0.0001pt; line-height: normal;&quot;&gt;&lt;span style=&quot;font-size: 12pt; font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;&quot;&gt;&amp;bull;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;a title=&quot;Beware the Night Horrors!&quot; href=&quot;http://www.white-wolf.com/changeling/index.php&quot; target=&quot;_blank&quot;&gt;Night
Horrors: Grim Fears&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 0.0001pt; line-height: normal;&quot;&gt;&lt;span style=&quot;font-size: 12pt; font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;&quot;&gt;&amp;bull;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;a title=&quot;Learn powerful communication techniques in game form.&quot; href=&quot;http://www.taoc.com.au/Children.html&quot; target=&quot;_blank&quot;&gt;The Art
of Children&amp;rsquo;s Conversation&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 0.0001pt; line-height: normal;&quot;&gt;&lt;span style=&quot;font-size: 12pt; font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;&quot;&gt;We conclude the episode with two more POINT BLANK interviews
&amp;ndash; The Wiretap features a phone call with the Marketing Director for Steve
Jackson Games and return guest, &lt;a title=&quot;Steve Jackson Games&#039; Marketing Director&quot; href=&quot;http://www.sjgames.com/&quot; target=&quot;_blank&quot;&gt;Paul Chapman&lt;/a&gt;; and the White Wolf Confidential
takes a deeper look at the big new VTES base set for Keepers of Tradition with Organized
Play Director, &lt;a title=&quot;White Wolf&#039;s Organized Play Director&quot; href=&quot;http://www.white-wolf.com/vtes/index.php&quot; target=&quot;_blank&quot;&gt;Oscar Garza&lt;/a&gt;.&lt;/span&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-bottom: 0.0001pt; line-height: normal;&quot;&gt;&lt;span style=&quot;font-size: 12pt; font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;&quot;&gt;The total length of the show is roughly 20 minutes, which
should still be ideal for the average commute time. Please email all questions
and comments to &lt;a title=&quot;Check out my old character sheet&quot; href=&quot;http://images.pulpgamer.com/downloads/bo-character-sheet.pdf&quot; target=&quot;_blank&quot;&gt;boyan &lt;/a&gt;[@] &lt;a title=&quot;Learn more about our publishing partners.&quot; href=&quot;http://www.pubservinc.com&quot; target=&quot;_blank&quot;&gt;pubservinc.com&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Seminars of the GAMA Trade Show: GTS08 17: Retailer Outreach</title>
      <link>http://www.pulpgamer.com/gama/134159/gts08-17-retailer-outreach/</link>
      <guid>http://www.pulpgamer.com/gama/134159/gts08-17-retailer-outreach/</guid>
      <comments>http://www.pulpgamer.com/gama/134159/gts08-17-retailer-outreach/</comments>
      <dc:creator>Game Manufacturer&#039;s Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Mon, 22 Sep 2008 00:00:00 -0400</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer&#039;s Association</itunes:author>
      <itunes:keywords>Alex Yeager,Mayfair Games,Mayfair Radio,Retailer Outreach,Teaching Games</itunes:keywords>
      <itunes:subtitle>Alex will describe some of the successes that he has had in using games in an educational and Scouting setting.</itunes:subtitle>
      <itunes:summary>pSpeaker: Alex Yeager, a title=&#039;Mayfair Games&#039; href=&#039;http://mayfairgames.com/&#039; target=&#039;_blank&#039;Mayfair Games/abr /Alex will describe some of the successes that he has had in using games in an educational and Scouting setting, and how some of the lessons learned can be used to help retailers set up outreach opportunities./p</itunes:summary>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2008-017_outreach.mp3" length="60522027" type="audio/mpeg" />
      <description>&lt;p&gt;Speaker: Alex Yeager, &lt;a title=&quot;Mayfair Games&quot; href=&quot;http://mayfairgames.com/&quot; target=&quot;_blank&quot;&gt;Mayfair Games&lt;/a&gt;&lt;br /&gt;Alex will describe some of the successes that he has had in using games in an educational and Scouting setting, and how some of the lessons learned can be used to help retailers set up outreach opportunities.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Seminars of the GAMA Trade Show: GTS08 16: Pre-Release Discussion</title>
      <link>http://www.pulpgamer.com/gama/134158/gts08-16-pre-release-discussion/</link>
      <guid>http://www.pulpgamer.com/gama/134158/gts08-16-pre-release-discussion/</guid>
      <comments>http://www.pulpgamer.com/gama/134158/gts08-16-pre-release-discussion/</comments>
      <dc:creator>Game Manufacturer&#039;s Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Mon, 15 Sep 2008 18:35:22 -0400</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer&#039;s Association</itunes:author>
      <itunes:keywords>GAMA,GTS,Pre-Release,PTO</itunes:keywords>
      <itunes:subtitle>In this discussion, we&#039;ll take on the contentious topic of pre-release tournaments and events.</itunes:subtitle>
      <itunes:summary>pModerator: Mike Stackpolebr /In this discussion, we&#039;ll take on the contentious topic of pre-release tournaments and events. What effect do they have on the local game economy? How do Tournament Organizers affect local retail sales and game interest? What effect does it have on casual play? As this is a passionate topic for many, this discussion will be strictly moderated to keep it productive./p</itunes:summary>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2008-016_prerelease.mp3" length="88227287" type="audio/mpeg" />
      <description>&lt;p&gt;Moderator: Mike Stackpole&lt;br /&gt;In this discussion, we&#039;ll take on the contentious topic of pre-release tournaments and events. What effect do they have on the local game economy? How do Tournament Organizers affect local retail sales and game interest? What effect does it have on casual play? As this is a passionate topic for many, this discussion will be strictly moderated to keep it productive.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Seminars of the GAMA Trade Show: GTS08 15: Buyer&#039;s Training</title>
      <link>http://www.pulpgamer.com/gama/134153/gts08-15-buyers-training/</link>
      <guid>http://www.pulpgamer.com/gama/134153/gts08-15-buyers-training/</guid>
      <comments>http://www.pulpgamer.com/gama/134153/gts08-15-buyers-training/</comments>
      <dc:creator>Game Manufacturer&#039;s Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Mon, 08 Sep 2008 13:52:06 -0400</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer&#039;s Association</itunes:author>
      <itunes:keywords>Dave Wallace,Gordon Lugauer,GTS,GAMA,Buyers Training</itunes:keywords>
      <itunes:subtitle>Industry veteran Dave Wallace will discuss specific strategies for building your expertise, tracking sales and order data to allow more efficient buying, and more.</itunes:subtitle>
      <itunes:summary>pSpeakers: Dave Wallace, Fantasy Shop Comics amp; Games; Gordon Lugauer, The Board Game Barrister./p
pGood stocking is a lot more than just &#039;order 1 of each, 2 if it&#039;s Damp;D&#039;. Industry veteran Dave Wallace will discuss specific strategies for building your expertise, tracking sales and order data to allow more efficient buying, and more. Learn how a dedicated buyer can free up time for managers to manage and owners to concentrate on long-term strategy, and the systems you&#039;ll need to put in place to let one buyer handle multiple product lines and/or stores and get the feedback needed to make smart purchasing decisions./p</itunes:summary>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2008-015_buying.mp3" length="111217968" type="audio/mpeg" />
      <description>&lt;p&gt;Speakers: Dave Wallace, Fantasy Shop Comics &amp;amp; Games; Gordon Lugauer, The Board Game Barrister.&lt;/p&gt;
&lt;p&gt;Good stocking is a lot more than just &#039;order 1 of each, 2 if it&#039;s D&amp;amp;D&#039;. Industry veteran Dave Wallace will discuss specific strategies for building your expertise, tracking sales and order data to allow more efficient buying, and more. Learn how a dedicated buyer can free up time for managers to manage and owners to concentrate on long-term strategy, and the systems you&#039;ll need to put in place to let one buyer handle multiple product lines and/or stores and get the feedback needed to make smart purchasing decisions.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Seminars of the GAMA Trade Show: GTS08 14: The Entertainment Model</title>
      <link>http://www.pulpgamer.com/gama/134148/gts08-14-the-entertainment-model/</link>
      <guid>http://www.pulpgamer.com/gama/134148/gts08-14-the-entertainment-model/</guid>
      <comments>http://www.pulpgamer.com/gama/134148/gts08-14-the-entertainment-model/</comments>
      <dc:creator>Game Manufacturer&#039;s Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Mon, 01 Sep 2008 00:00:00 -0400</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer&#039;s Association</itunes:author>
      <itunes:keywords>Entertainment Retail,Tony Lakas,GTS,GAMA</itunes:keywords>
      <itunes:subtitle>By making your store &#039;more&#039; than just a Game Store, you can sell things to people who are not your core customers.</itunes:subtitle>
      <itunes:summary>pSpeaker: Tony Lakas, The Danger Roombr /By making your store &#039;more&#039; than just a Game Store, you can sell things to people who are not your core customers. We will cover how to buy, sell, display and process merchandise outside of the traditional game channel, including but not limited to: video games, music CD&#039;s, movies on DVD and VHS, and other merchandise while remaining a strong game store. Learn how to create a store that appeals to every single person who walks through your door. Please feel free to bring examples of your success or difficulty in moving beyond the traditional game store product lines for comparison and friendly peer review./p</itunes:summary>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2008-014_entertainment.mp3" length="54489204" type="audio/mpeg" />
      <description>&lt;p&gt;Speaker: Tony Lakas, The Danger Room&lt;br /&gt;By making your store &quot;more&quot; than just a Game Store, you can sell things to people who are not your core customers. We will cover how to buy, sell, display and process merchandise outside of the traditional game channel, including but not limited to: video games, music CD&#039;s, movies on DVD and VHS, and other merchandise while remaining a strong game store. Learn how to create a store that appeals to every single person who walks through your door. Please feel free to bring examples of your success or difficulty in moving beyond the traditional game store product lines for comparison and friendly peer review.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Seminars of the GAMA Trade Show: GTS08 13: Macro-Managing</title>
      <link>http://www.pulpgamer.com/gama/134147/gts08-13-macro-managing/</link>
      <guid>http://www.pulpgamer.com/gama/134147/gts08-13-macro-managing/</guid>
      <comments>http://www.pulpgamer.com/gama/134147/gts08-13-macro-managing/</comments>
      <dc:creator>Game Manufacturer&#039;s Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Mon, 25 Aug 2008 14:25:41 -0400</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer&#039;s Association</itunes:author>
      <itunes:keywords>Macro-Managing,Hobby Retail,GTS,GAMA</itunes:keywords>
      <itunes:subtitle>Stop micro-managing and start thinking big. Now that you’re up and running, it’s time to start looking at the big picture.</itunes:subtitle>
      <itunes:summary>pSpeaker: John Riley, a title=&#039;Grasshopper&#039;s Comics&#039; href=&#039;http://www.grasshopperscomics.com/&#039;Grasshopper&#039;s Comics/abr /Stop micro-managing and start thinking big. Now that you&#039;re up and running, it&#039;s time to start looking at the big picture. John will discuss some good ways to get out from under the &#039;daily grind&#039; and start thinking about your company&#039;s future, not just that day&#039;s shipment./p</itunes:summary>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2008-013_macromanaging.mp3" length="42381345" type="audio/mpeg" />
      <description>&lt;p&gt;Speaker: John Riley, &lt;a title=&quot;Grasshopper&#039;s Comics&quot; href=&quot;http://www.grasshopperscomics.com/&quot;&gt;Grasshopper&#039;s Comics&lt;/a&gt;&lt;br /&gt;Stop micro-managing and start thinking big. Now that you&#039;re up and running, it&#039;s time to start looking at the big picture. John will discuss some good ways to get out from under the &#039;daily grind&#039; and start thinking about your company&#039;s future, not just that day&#039;s shipment.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Seminars of the GAMA Trade Show: GTS08 12: The Bottom Line</title>
      <link>http://www.pulpgamer.com/gama/134142/gts08-12-the-bottom-line/</link>
      <guid>http://www.pulpgamer.com/gama/134142/gts08-12-the-bottom-line/</guid>
      <comments>http://www.pulpgamer.com/gama/134142/gts08-12-the-bottom-line/</comments>
      <dc:creator>Game Manufacturer&#039;s Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Mon, 18 Aug 2008 00:00:00 -0400</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer&#039;s Association</itunes:author>
      <itunes:keywords>retail,bottom line,GTS,GAMA</itunes:keywords>
      <itunes:subtitle>This seminar presents the tools you need to analyze where your money is going and how to keep more of it in your pocket.</itunes:subtitle>
      <itunes:summary>pSpeakers: Dave amp; Kelli Wallace, a title=&#039;Fantasy Shop Comics amp; Games&#039; href=&#039;http://www.fantasyshoponline.com/&#039; target=&#039;_blank&#039;Fantasy Shop Comics amp; Games/abr /This seminar presents the tools you need to analyze where your money is going and how to keep more of it in your pocket. Please feel free to bring your storersquo;s financial data (profit and loss statement, year-end, etc) for comparison and friendly peer review./p
pnbsp;/p</itunes:summary>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2008-012_bottomline.mp3" length="95414931" type="audio/mpeg" />
      <description>&lt;p&gt;Speakers: Dave &amp;amp; Kelli Wallace, &lt;a title=&quot;Fantasy Shop Comics &amp;amp; Games&quot; href=&quot;http://www.fantasyshoponline.com/&quot; target=&quot;_blank&quot;&gt;Fantasy Shop Comics &amp;amp; Games&lt;/a&gt;&lt;br /&gt;This seminar presents the tools you need to analyze where your money is going and how to keep more of it in your pocket. Please feel free to bring your store&amp;rsquo;s financial data (profit and loss statement, year-end, etc) for comparison and friendly peer review.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Seminars of the GAMA Trade Show: GTS08 11: The Good, the Bad and the Questionable</title>
      <link>http://www.pulpgamer.com/gama/134141/gts08-11-the-good-the-bad-and-the-questionable/</link>
      <guid>http://www.pulpgamer.com/gama/134141/gts08-11-the-good-the-bad-and-the-questionable/</guid>
      <comments>http://www.pulpgamer.com/gama/134141/gts08-11-the-good-the-bad-and-the-questionable/</comments>
      <dc:creator>Game Manufacturer&#039;s Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Mon, 11 Aug 2008 11:56:21 -0400</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer&#039;s Association</itunes:author>
      <itunes:keywords>packaging,publishing,GTS</itunes:keywords>
      <itunes:subtitle>A discussion about product packaging, from the perspectives of a Graphic Designer and a Retailer. What works, what doesn’t, and why?</itunes:subtitle>
      <itunes:summary>pSpeakers: Ken Burnside, Ad Astra Games; Dave Wallace, a title=&#039;Fantasy Shop Comics amp; Games&#039; href=&#039;http://www.fantasyshoponline.com/&#039; target=&#039;_blank&#039;Fantasy Shop Comics amp; Games/abr /A discussion about product packaging, from the perspectives of a Graphic Designer and a Retailer. What works, what doesnrsquo;t, and why? Wersquo;ll talk about simple changes you can make to your design to really make it pop, and popular mistakes to avoid./p</itunes:summary>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2008-011_questionable.mp3" length="52783931" type="audio/mpeg" />
      <description>&lt;p&gt;Speakers: Ken Burnside, Ad Astra Games; Dave Wallace, &lt;a title=&quot;Fantasy Shop Comics &amp;amp; Games&quot; href=&quot;http://www.fantasyshoponline.com/&quot; target=&quot;_blank&quot;&gt;Fantasy Shop Comics &amp;amp; Games&lt;/a&gt;&lt;br /&gt;A discussion about product packaging, from the perspectives of a Graphic Designer and a Retailer. What works, what doesn&amp;rsquo;t, and why? We&amp;rsquo;ll talk about simple changes you can make to your design to really make it pop, and popular mistakes to avoid.&lt;/p&gt;</description>
    </item>
    <item>
      <title>PSI Point Blank: POINT BLANK Special Presentation: Chuck Wendig</title>
      <link>http://www.pulpgamer.com/pointblank/134138/point-blank-special-presentation-chuck-wendig/</link>
      <guid>http://www.pulpgamer.com/pointblank/134138/point-blank-special-presentation-chuck-wendig/</guid>
      <comments>http://www.pulpgamer.com/pointblank/134138/point-blank-special-presentation-chuck-wendig/</comments>
      <dc:creator>Boyan Radakovich</dc:creator>
      <category>Podcast</category>
      <pubDate>Thu, 07 Aug 2008 18:40:59 -0400</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Boyan Radakovich</itunes:author>
      <itunes:keywords>PSI,Interview,Point Blank,White,Wolf,Developer,Chuck Wendig</itunes:keywords>
      <itunes:subtitle>White Wolf Confidential Interview with Hunter developer Chuck Wendig</itunes:subtitle>
      <itunes:summary>pEvery installment of the White Wolf Confidential segment of a title=&#039;Listen to all the episodes here!&#039; href=&#039;http://www.pulpgamer.com/&#039; target=&#039;_blank&#039;PSI Point Blank/a, I like to call the creative at White Wolf to get a point blank look at some new releases. This is a special director&#039;s cut version of the full interview released exclusive for the White Wolf website./p
pThis issue takes a deeper look at the big new summer launch, a title=&#039;The PERFECT Game.&#039; href=&#039;http://www.white-wolf.com/hunter/index.php&#039; target=&#039;_blank&#039;Hunter: the Vigil/a with developer a title=&#039;Find out more about the fire starter here!&#039; href=&#039;http://www.white-wolf.com/index.php?line=newsamp;articleid=995&#039; target=&#039;_blank&#039;Chuck Wendig/a. br /br /The
total length of the show is roughly 15 minutes, which should still be
ideal for the average commute time. Please email all questions and
comments to a title=&#039;Check out my character sheet!&#039; href=&#039;http://images.pulpgamer.com/downloads/bo-character-sheet.pdf&#039; target=&#039;_blank&#039;boyan /a[@] a title=&#039;Learn more about our publishing partners.&#039; href=&#039;http://www.pubservinc.com&#039; target=&#039;_blank&#039;pubservinc.com/a/p</itunes:summary>
      <enclosure url="http://media.rawvoice.com/pg_pointblank/pulpstudiomedia.com/shows/PSI-PointBlank_003-special.mp3" length="12542988" type="audio/mpeg" />
      <description>&lt;p&gt;Every installment of the White Wolf Confidential segment of &lt;a title=&quot;Listen to all the episodes here!&quot; href=&quot;http://www.pulpgamer.com/&quot; target=&quot;_blank&quot;&gt;PSI Point Blank&lt;/a&gt;, I like to call the creative at White Wolf to get a point blank look at some new releases. This is a special director&#039;s cut version of the full interview released exclusive for the White Wolf website.&lt;/p&gt;
&lt;p&gt;This issue takes a deeper look at the big new summer launch, &lt;a title=&quot;The PERFECT Game.&quot; href=&quot;http://www.white-wolf.com/hunter/index.php&quot; target=&quot;_blank&quot;&gt;Hunter: the Vigil&lt;/a&gt; with developer &lt;a title=&quot;Find out more about the fire starter here!&quot; href=&quot;http://www.white-wolf.com/index.php?line=news&amp;amp;articleid=995&quot; target=&quot;_blank&quot;&gt;Chuck Wendig&lt;/a&gt;. &lt;br /&gt;&lt;br /&gt;The
total length of the show is roughly 15 minutes, which should still be
ideal for the average commute time. Please email all questions and
comments to &lt;a title=&quot;Check out my character sheet!&quot; href=&quot;http://images.pulpgamer.com/downloads/bo-character-sheet.pdf&quot; target=&quot;_blank&quot;&gt;boyan &lt;/a&gt;[@] &lt;a title=&quot;Learn more about our publishing partners.&quot; href=&quot;http://www.pubservinc.com&quot; target=&quot;_blank&quot;&gt;pubservinc.com&lt;/a&gt;&lt;/p&gt;</description>
    </item>
    <item>
      <title>PSI Point Blank: Point Blank Episode 3</title>
      <link>http://www.pulpgamer.com/pointblank/134136/point-blank-episode-3/</link>
      <guid>http://www.pulpgamer.com/pointblank/134136/point-blank-episode-3/</guid>
      <comments>http://www.pulpgamer.com/pointblank/134136/point-blank-episode-3/</comments>
      <dc:creator>Boyan Radakovich</dc:creator>
      <category>Podcast</category>
      <pubDate>Wed, 06 Aug 2008 19:07:46 -0400</pubDate>
      <itunes:duration>25:49</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Boyan Radakovich</itunes:author>
      <itunes:keywords>PSI,Bananagrams,Xeko Mission: China,Gangrel: Savage and Macabre,Say Anything,GURPS,Hunter,Loren Coleman,Chuck Wendig</itunes:keywords>
      <itunes:subtitle>Episode 3 of POINT BLANK gears up for Gen Con and invites listeners to participate in our PSI Game Night the Wednesday evening prior to the show.</itunes:subtitle>
      <itunes:summary>pEpisode 3 of PSI POINT BLANK gears up for a title=&#039;Best Four Days of Gaming&#039; href=&#039;http://www.gencon.com/2008/indy/tradeday-prof/default.aspx&#039; target=&#039;_blank&#039;Gen Con/a and invites listeners to participate in our a title=&#039;We&#039;re bringing the party to Gen Con!&#039; href=&#039;http://www.gencon.com/2008/indy/tradeday-prof/programming.aspx&#039; target=&#039;_blank&#039;PSI Game Night/a the Wednesday evening prior to the show. Our partnership with Gen Con LLC is detailed in this show and is also covered in a recent a title=&#039;You&#039;re invited for free drinks, free games and free prizes!&#039; href=&#039;http://www.icv2.com/articles/news/12899.html&#039; target=&#039;_blank&#039;icv2 article/a. Plus you learn how to listen to the show from your own website!br /br /My Hot Picks for Summer 2008 are:br /br /a title=&#039;Bananas is the new Apples.&#039; href=&#039;http://www.bananagrams-intl.com/testimonials.asp&#039; target=&#039;_blank&#039;Bananagrams/abr /a title=&#039;Just in time for the Olympics&#039; href=&#039;http://xeko.com/about/&#039; target=&#039;_blank&#039;Xeko Mission: China/abr /a title=&#039;Prepare to run with the pack!&#039; href=&#039;http://secure1.white-wolf.com/catalog/product_info.php?products_id=970&#039; target=&#039;_blank&#039;Gangrel: Savage and Macabre/abr /a title=&#039;The perfect party game!&#039; href=&#039;http://www.northstargames.com/games/say_anything/&#039; target=&#039;_blank&#039;Say Anything/abr /a title=&#039;Pre-existing fans just waiting for these titles.&#039; href=&#039;http://www.sjgames.com/&#039; target=&#039;_blank&#039;GURPS: Mysteries, Spaceships, Supers/abr /br /We conclude the episode with two great POINT BLANK interviews ndash; The Wiretap features a phone call with best-selling author and owner of Catalyst Game Labs, a title=&#039;Best-selling author and owner of Catalyst Games&#039; href=&#039;http://www.catalystgamelabs.com/&#039; target=&#039;_blank&#039;Loren Coleman/a; and the White Wolf Confidential takes a deeper look at the big new summer launch, Hunter: the Vigil with developer a title=&#039;Hunter&#039;s developer and torchbearer&#039; href=&#039;http://www.white-wolf.com/hunter/index.php&#039; target=&#039;_blank&#039;Chuck Wendig/a.br /br /The total length of the show is roughly 25 minutes, which should still be ideal for the average commute time. Please email all questions and comments to a title=&#039;Check out my character sheet!&#039; href=&#039;http://images.pulpgamer.com/downloads/bo-character-sheet.pdf&#039; target=&#039;_blank&#039;boyan /a[@] a title=&#039;Learn more about our publishing partners.&#039; href=&#039;http://www.pubservinc.com&#039; target=&#039;_blank&#039;pubservinc.com/a/p</itunes:summary>
      <enclosure url="http://media.rawvoice.com/pg_pointblank/pulpstudiomedia.com/shows/PSI-2008-08-06-004.mp3" length="24828146" type="audio/mpeg" />
      <description>&lt;p&gt;Episode 3 of PSI POINT BLANK gears up for &lt;a title=&quot;Best Four Days of Gaming&quot; href=&quot;http://www.gencon.com/2008/indy/tradeday-prof/default.aspx&quot; target=&quot;_blank&quot;&gt;Gen Con&lt;/a&gt; and invites listeners to participate in our &lt;a title=&quot;We&#039;re bringing the party to Gen Con!&quot; href=&quot;http://www.gencon.com/2008/indy/tradeday-prof/programming.aspx&quot; target=&quot;_blank&quot;&gt;PSI Game Night&lt;/a&gt; the Wednesday evening prior to the show. Our partnership with Gen Con LLC is detailed in this show and is also covered in a recent &lt;a title=&quot;You&#039;re invited for free drinks, free games and free prizes!&quot; href=&quot;http://www.icv2.com/articles/news/12899.html&quot; target=&quot;_blank&quot;&gt;icv2 article&lt;/a&gt;. Plus you learn how to listen to the show from your own website!&lt;br /&gt;&lt;br /&gt;My Hot Picks for Summer 2008 are:&lt;br /&gt;&lt;br /&gt;&lt;a title=&quot;Bananas is the new Apples.&quot; href=&quot;http://www.bananagrams-intl.com/testimonials.asp&quot; target=&quot;_blank&quot;&gt;Bananagrams&lt;/a&gt;&lt;br /&gt;&lt;a title=&quot;Just in time for the Olympics&quot; href=&quot;http://xeko.com/about/&quot; target=&quot;_blank&quot;&gt;Xeko Mission: China&lt;/a&gt;&lt;br /&gt;&lt;a title=&quot;Prepare to run with the pack!&quot; href=&quot;http://secure1.white-wolf.com/catalog/product_info.php?products_id=970&quot; target=&quot;_blank&quot;&gt;Gangrel: Savage and Macabre&lt;/a&gt;&lt;br /&gt;&lt;a title=&quot;The perfect party game!&quot; href=&quot;http://www.northstargames.com/games/say_anything/&quot; target=&quot;_blank&quot;&gt;Say Anything&lt;/a&gt;&lt;br /&gt;&lt;a title=&quot;Pre-existing fans just waiting for these titles.&quot; href=&quot;http://www.sjgames.com/&quot; target=&quot;_blank&quot;&gt;GURPS: Mysteries, Spaceships, Supers&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;We conclude the episode with two great POINT BLANK interviews &amp;ndash; The Wiretap features a phone call with best-selling author and owner of Catalyst Game Labs, &lt;a title=&quot;Best-selling author and owner of Catalyst Games&quot; href=&quot;http://www.catalystgamelabs.com/&quot; target=&quot;_blank&quot;&gt;Loren Coleman&lt;/a&gt;; and the White Wolf Confidential takes a deeper look at the big new summer launch, Hunter: the Vigil with developer &lt;a title=&quot;Hunter&#039;s developer and torchbearer&quot; href=&quot;http://www.white-wolf.com/hunter/index.php&quot; target=&quot;_blank&quot;&gt;Chuck Wendig&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The total length of the show is roughly 25 minutes, which should still be ideal for the average commute time. Please email all questions and comments to &lt;a title=&quot;Check out my character sheet!&quot; href=&quot;http://images.pulpgamer.com/downloads/bo-character-sheet.pdf&quot; target=&quot;_blank&quot;&gt;boyan &lt;/a&gt;[@] &lt;a title=&quot;Learn more about our publishing partners.&quot; href=&quot;http://www.pubservinc.com&quot; target=&quot;_blank&quot;&gt;pubservinc.com&lt;/a&gt;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Seminars of the GAMA Trade Show: GTS08 10: Legalese</title>
      <link>http://www.pulpgamer.com/gama/134135/gts08-10-legalese/</link>
      <guid>http://www.pulpgamer.com/gama/134135/gts08-10-legalese/</guid>
      <comments>http://www.pulpgamer.com/gama/134135/gts08-10-legalese/</comments>
      <dc:creator>Game Manufacturer&#039;s Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Mon, 04 Aug 2008 18:51:45 -0400</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer&#039;s Association</itunes:author>
      <itunes:keywords>legal,retail,GTS,GAMA,Board Game Barrister,Gordon Lugauer</itunes:keywords>
      <itunes:subtitle>A discussion of current changes in the law that affect the game and retail industries.</itunes:subtitle>
      <itunes:summary>pSpeaker: Gordon Lugauer, a title=&#039;Board Game Barrister&#039; href=&#039;http://www.boardgamebarrister.com/&#039; target=&#039;_blank&#039;The Board Game Barrister/abr /A discussion of current changes in the law that affect the game and retail industries. Learn what you should know about these changes and what you can do about them./p</itunes:summary>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2008-010_legal.mp3" length="53817962" type="audio/mpeg" />
      <description>&lt;p&gt;Speaker: Gordon Lugauer, &lt;a title=&quot;Board Game Barrister&quot; href=&quot;http://www.boardgamebarrister.com/&quot; target=&quot;_blank&quot;&gt;The Board Game Barrister&lt;/a&gt;&lt;br /&gt;A discussion of current changes in the law that affect the game and retail industries. Learn what you should know about these changes and what you can do about them.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Seminars of the GAMA Trade Show: GTS08 09: The Unrealized Potential of Podcasting</title>
      <link>http://www.pulpgamer.com/gama/134133/gts08-09-the-unrealized-potential-of-podcasting/</link>
      <guid>http://www.pulpgamer.com/gama/134133/gts08-09-the-unrealized-potential-of-podcasting/</guid>
      <comments>http://www.pulpgamer.com/gama/134133/gts08-09-the-unrealized-potential-of-podcasting/</comments>
      <dc:creator>Game Manufacturer&#039;s Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Sun, 27 Jul 2008 15:50:38 -0400</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer&#039;s Association</itunes:author>
      <itunes:keywords>podcasting,GTS,GAMA</itunes:keywords>
      <itunes:subtitle>The potential of podcasting has yet to be realized in our industry. During this presentation we will evaluate the misuse and misunderstandings that have been standing in your way.</itunes:subtitle>
      <itunes:summary>pSpeaker: Don Dehm, a onclick=&#039;urchinTracker(&#039;/outgoing/podcastadvantage_com&#039;);&#039; href=&#039;http://podcastadvantage.com/&#039; target=&#039;_blank&#039;The Podcast Advantage/a, a href=&#039;http://pulpgamer.com/&#039; target=&#039;_blank&#039;Pulp Gamer/abr /The potential of podcasting has yet to be realized in our industry. During this presentation we will evaluate the misuse and misunderstandings that have been standing in your way. You will also learn about incredible training and marketing opportunities few have thought to explore. No technical knowledge is necessary./p</itunes:summary>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2008-009_podcasting.mp3" length="42723653" type="audio/mpeg" />
      <description>&lt;p&gt;Speaker: Don Dehm, &lt;a onclick=&quot;urchinTracker(&#039;/outgoing/podcastadvantage_com&#039;);&quot; href=&quot;http://podcastadvantage.com/&quot; target=&quot;_blank&quot;&gt;The Podcast Advantage&lt;/a&gt;, &lt;a href=&quot;http://pulpgamer.com/&quot; target=&quot;_blank&quot;&gt;Pulp Gamer&lt;/a&gt;&lt;br /&gt;The potential of podcasting has yet to be realized in our industry. During this presentation we will evaluate the misuse and misunderstandings that have been standing in your way. You will also learn about incredible training and marketing opportunities few have thought to explore. No technical knowledge is necessary.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Seminars of the GAMA Trade Show: GTS08 08: Making Board Games Work for You</title>
      <link>http://www.pulpgamer.com/gama/134129/gts08-08-making-board-games-work-for-you/</link>
      <guid>http://www.pulpgamer.com/gama/134129/gts08-08-making-board-games-work-for-you/</guid>
      <comments>http://www.pulpgamer.com/gama/134129/gts08-08-making-board-games-work-for-you/</comments>
      <dc:creator>Game Manufacturer&#039;s Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Mon, 21 Jul 2008 19:36:43 -0400</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer&#039;s Association</itunes:author>
      <itunes:keywords>selling,board games,Gordon Lugauer,Tim Peiffer</itunes:keywords>
      <itunes:subtitle>This seminar reviews everything you need to know about selling board games, whether you’re starting from scratch or integrating them into your existing product lines.</itunes:subtitle>
      <itunes:summary>pSpeakers: Gordon Lugauer, a title=&#039;The Board Game Barrister&#039; href=&#039;http://www.boardgamebarrister.com/&#039; target=&#039;_blank&#039;The Board Game Barrister/a; Tim Peiffer, Games amp; Gizmosbr /This seminar reviews everything you need to know about selling board games, whether yoursquo;re starting from scratch or integrating them into your existing product lines. Stores that already carry board games, whether board game only or general game stores, are encouraged to attend to share their strategies and boost sales./p</itunes:summary>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2008-008_boardgames.mp3" length="51980195" type="audio/mpeg" />
      <description>&lt;p&gt;Speakers: Gordon Lugauer, &lt;a title=&quot;The Board Game Barrister&quot; href=&quot;http://www.boardgamebarrister.com/&quot; target=&quot;_blank&quot;&gt;The Board Game Barrister&lt;/a&gt;; Tim Peiffer, Games &amp;amp; Gizmos&lt;br /&gt;This seminar reviews everything you need to know about selling board games, whether you&amp;rsquo;re starting from scratch or integrating them into your existing product lines. Stores that already carry board games, whether board game only or general game stores, are encouraged to attend to share their strategies and boost sales.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Seminars of the GAMA Trade Show: GTS08 07: PR for Retailers</title>
      <link>http://www.pulpgamer.com/gama/134126/gts08-07-pr-for-retailers/</link>
      <guid>http://www.pulpgamer.com/gama/134126/gts08-07-pr-for-retailers/</guid>
      <comments>http://www.pulpgamer.com/gama/134126/gts08-07-pr-for-retailers/</comments>
      <dc:creator>Game Manufacturer&#039;s Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Mon, 14 Jul 2008 15:24:29 -0400</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer&#039;s Association</itunes:author>
      <itunes:keywords>Jay Adan,PR,Public Relations,Retailer,GTS,GAMA,Greenfield Games</itunes:keywords>
      <itunes:subtitle>Jay Adan discusses PR for local retailers and how to make headlines.</itunes:subtitle>
      <itunes:summary>pSpeaker: Jay Adan, a title=&#039;Greenfield Games&#039; onclick=&#039;javascript:urchinTracker(&#039;/outgoing/griffongames_com&#039;);&#039; href=&#039;http://www.griffongames.com/&#039; target=&#039;_blank&#039;Greenfield Games/a/p
pPublic relations is the managing of outside communication of an organization
to create and maintain a positive image. Public relations involves
popularizing successes, downplaying failures, announcing changes, and
many other activities. Learn to examine how yoursquo;re seen by your
customers, and how to change that image into what you&#039;d like it to
be./p</itunes:summary>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2008-007_PR.mp3" length="45114380" type="audio/mpeg" />
      <description>&lt;p&gt;Speaker: Jay Adan, &lt;a title=&quot;Greenfield Games&quot; onclick=&quot;javascript:urchinTracker(&#039;/outgoing/griffongames_com&#039;);&quot; href=&quot;http://www.griffongames.com/&quot; target=&quot;_blank&quot;&gt;Greenfield Games&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Public relations is the managing of outside communication of an organization
to create and maintain a positive image. Public relations involves
popularizing successes, downplaying failures, announcing changes, and
many other activities. Learn to examine how you&amp;rsquo;re seen by your
customers, and how to change that image into what you&#039;d like it to
be.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Seminars of the GAMA Trade Show: GTS08 06: Customer Service</title>
      <link>http://www.pulpgamer.com/gama/134123/gts08-06-customer-service/</link>
      <guid>http://www.pulpgamer.com/gama/134123/gts08-06-customer-service/</guid>
      <comments>http://www.pulpgamer.com/gama/134123/gts08-06-customer-service/</comments>
      <dc:creator>Game Manufacturer&#039;s Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Tue, 08 Jul 2008 10:44:00 -0400</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer&#039;s Association</itunes:author>
      <itunes:keywords>customer service,Marcelo Figueroa,GTS,GAMA</itunes:keywords>
      <itunes:subtitle>Marcelo Figueroa covers all aspects of customer service from the greeting to closing the sale, including the aspects of customer service that happen behind the scenes.</itunes:subtitle>
      <itunes:summary>pMarcelo Figueroa covers all aspects of customer service from the greeting to closing the sale, including the aspects of customer service that happen behind the scenes./p</itunes:summary>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2008-006_service.mp3" length="82722557" type="audio/mpeg" />
      <description>&lt;p&gt;Marcelo Figueroa covers all aspects of customer service from the greeting to closing the sale, including the aspects of customer service that happen behind the scenes.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Seminars of the GAMA Trade Show: GTS08 05: The Daily Grind/Manager&#039;s Toolkit</title>
      <link>http://www.pulpgamer.com/gama/134114/gts08-05-the-daily-grindmanagers-toolkit/</link>
      <guid>http://www.pulpgamer.com/gama/134114/gts08-05-the-daily-grindmanagers-toolkit/</guid>
      <comments>http://www.pulpgamer.com/gama/134114/gts08-05-the-daily-grindmanagers-toolkit/</comments>
      <dc:creator>Game Manufacturer&#039;s Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Mon, 30 Jun 2008 00:00:00 -0400</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer&#039;s Association</itunes:author>
      <itunes:keywords>Daily Grind,Manager&#039;s Toolkit,GAMA,GTS,John Riley,Linda Ross-Mansfield,Getting Things Done</itunes:keywords>
      <itunes:subtitle>Tips and tricks to get you through the daily operations of your store.</itunes:subtitle>
      <itunes:summary>pSpeakers: John Riley, a title=&#039;http://www.grasshopperscomics.com/&#039; href=&#039;http://www.grasshopperscomics.com/&#039; target=&#039;_blank&#039;Grasshopper&#039;s Comics/a; Linda Ross-Mansfield, Pendragon Games amp; Hobbiesbr /Tips and tricks to get you through the daily operations of your store. Wersquo;ll talk about scheduling, daily shipments, and other aspects of your storersquo;s day-to-day routine./p</itunes:summary>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2008-005_grind.mp3" length="43702514" type="audio/mpeg" />
      <description>&lt;p&gt;Speakers: John Riley, &lt;a title=&quot;http://www.grasshopperscomics.com/&quot; href=&quot;http://www.grasshopperscomics.com/&quot; target=&quot;_blank&quot;&gt;Grasshopper&#039;s Comics&lt;/a&gt;; Linda Ross-Mansfield, Pendragon Games &amp;amp; Hobbies&lt;br /&gt;Tips and tricks to get you through the daily operations of your store. We&amp;rsquo;ll talk about scheduling, daily shipments, and other aspects of your store&amp;rsquo;s day-to-day routine.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Seminars of the GAMA Trade Show: GTS08 04: Credit Management and Protection</title>
      <link>http://www.pulpgamer.com/gama/134113/gts08-04-credit-management-and-protection/</link>
      <guid>http://www.pulpgamer.com/gama/134113/gts08-04-credit-management-and-protection/</guid>
      <comments>http://www.pulpgamer.com/gama/134113/gts08-04-credit-management-and-protection/</comments>
      <dc:creator>Game Manufacturer&#039;s Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Mon, 23 Jun 2008 12:12:54 -0400</pubDate>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer&#039;s Association</itunes:author>
      <itunes:keywords>credit management,accounts receivable,Ron Solomon,credit collective,GAMA,GTS</itunes:keywords>
      <itunes:subtitle>A discussion of receivables and credit management by Ron Solomon of The Credit Collective.</itunes:subtitle>
      <itunes:summary>pSpeaker:
Ron Solomon of a title=&#039;The Credit Collective&#039; href=&#039;http://www.creditcollective.com&#039; target=&#039;_blank&#039;The Credit Collective/a/p
pA discussion of receivables and credit management.nbsp; An expert
panel will explore issues that are vital to the financial health of
publishers and distributors, both large and small.nbsp; Discussion topics will
include how to find reliable credit information on potential
retailer debtors, how to determine which accounts will get terms, how
to determine how much credit to extend to a particular account, how
to set up an effective dunning system for late paying accounts, how
to get your Sales and Credit departments to work well together, and
how to choose and when to use a collection agency./p</itunes:summary>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/GTS2008-004_credit.mp3" length="40215062" type="audio/mpeg" />
      <description>&lt;p&gt;Speaker:
Ron Solomon of &lt;a title=&quot;The Credit Collective&quot; href=&quot;http://www.creditcollective.com&quot; target=&quot;_blank&quot;&gt;The Credit Collective&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;A discussion of receivables and credit management.&amp;nbsp; An expert
panel will explore issues that are vital to the financial health of
publishers and distributors, both large and small.&amp;nbsp; Discussion topics will
include how to find reliable credit information on potential
retailer debtors, how to determine which accounts will get terms, how
to determine how much credit to extend to a particular account, how
to set up an effective dunning system for late paying accounts, how
to get your Sales and Credit departments to work well together, and
how to choose and when to use a collection agency.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Seminars of the GAMA Trade Show: GTS08 03: Store Identity</title>
      <link>http://www.pulpgamer.com/gama/134110/gts08-03-store-identity/</link>
      <guid>http://www.pulpgamer.com/gama/134110/gts08-03-store-identity/</guid>
      <comments>http://www.pulpgamer.com/gama/134110/gts08-03-store-identity/</comments>
      <dc:creator>Game Manufacturer&#039;s Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Mon, 16 Jun 2008 00:00:00 -0400</pubDate>
      <itunes:duration>24:58</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer&#039;s Association</itunes:author>
      <itunes:keywords>Store Identity,Dave Wallace,GAMA,Retail</itunes:keywords>
      <itunes:subtitle>Dave Wallace talks about establishing an identity for your store.</itunes:subtitle>
      <itunes:summary>p style=&#039;margin-bottom: 0in;&#039; lang=&#039;en-US&#039;Speaker: Dave
Wallace, a title=&#039;Fantasy Shop Comics amp; Games&#039; onclick=&#039;javascript:urchinTracker(&#039;/outgoing/fantasyshoponline_com&#039;);&#039; href=&#039;http://www.fantasyshoponline.com/&#039; target=&#039;_blank&#039;Fantasy Shop Comics amp; Games/a/p
p style=&#039;margin-bottom: 0in;&#039; lang=&#039;en-US&#039;In
an effort to reach out to new customers and not just sell to the same
old regulars, you need a store that encourages new fans and doesn&#039;t
just stock the product. We will examine displays, advertising,
marketing, and customer interaction methods to make your store more
interesting to everyone that comes in./p</itunes:summary>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/2008-06-16-00000-2538.mp3" length="24028022" type="audio/mpeg" />
      <description>&lt;p style=&quot;margin-bottom: 0in;&quot; lang=&quot;en-US&quot;&gt;Speaker: Dave
Wallace, &lt;a title=&quot;Fantasy Shop Comics &amp;amp; Games&quot; onclick=&quot;javascript:urchinTracker(&#039;/outgoing/fantasyshoponline_com&#039;);&quot; href=&quot;http://www.fantasyshoponline.com/&quot; target=&quot;_blank&quot;&gt;Fantasy Shop Comics &amp;amp; Games&lt;/a&gt;&lt;/p&gt;
&lt;p style=&quot;margin-bottom: 0in;&quot; lang=&quot;en-US&quot;&gt;In
an effort to reach out to new customers and not just sell to the same
old regulars, you need a store that encourages new fans and doesn&#039;t
just stock the product. We will examine displays, advertising,
marketing, and customer interaction methods to make your store more
interesting to everyone that comes in.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Seminars of the GAMA Trade Show: GTS08 02: Games in the Library</title>
      <link>http://www.pulpgamer.com/gama/134106/gts08-02-games-in-the-library/</link>
      <guid>http://www.pulpgamer.com/gama/134106/gts08-02-games-in-the-library/</guid>
      <comments>http://www.pulpgamer.com/gama/134106/gts08-02-games-in-the-library/</comments>
      <dc:creator>Game Manufacturer&#039;s Association</dc:creator>
      <category>Podcast</category>
      <pubDate>Mon, 09 Jun 2008 22:59:12 -0400</pubDate>
      <itunes:duration>48:05</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:author>Game Manufacturer&#039;s Association</itunes:author>
      <itunes:keywords>american library assocation,games,game night,librarians</itunes:keywords>
      <itunes:subtitle>Libraries across the country are reaching out with games and make great partners in reaching new players.</itunes:subtitle>
      <itunes:summary>p style=&#039;margin-bottom: 0in;&#039; lang=&#039;en-US&#039;Speaker:
Dale Lipschultz and Jenny Levine of the a title=&#039;American Library Association&#039; href=&#039;http://www.ala.org/&#039;American Library Association/a/p
p style=&#039;margin-bottom: 0in;&#039; lang=&#039;en-US&#039;Libraries
across the country are reaching out with games and make great
partners in reaching new players.  Learn how to work with your local
library and what libraries are looking for in this wonderful
presentation from the a title=&#039;American Library Association&#039; href=&#039;http://www.ala.org/&#039;American Library Association/a./p</itunes:summary>
      <enclosure url="http://media.rawvoice.com/pg_gama/pulpstudiomedia.com/shows/2008-06-09-82752-2538.mp3" length="46214177" type="audio/mpeg" />
      <description>&lt;p style=&quot;margin-bottom: 0in;&quot; lang=&quot;en-US&quot;&gt;Speaker:
Dale Lipschultz and Jenny Levine of the &lt;a title=&quot;American Library Association&quot; href=&quot;http://www.ala.org/&quot;&gt;American Library Association&lt;/a&gt;&lt;/p&gt;
&lt;p style=&quot;margin-bottom: 0in;&quot; lang=&quot;en-US&quot;&gt;Libraries
across the country are reaching out with games and make great
partners in reaching new players.  Learn how to work with your local
library and what libraries are looking for in this wonderful
presentation from the &lt;a title=&quot;American Library Association&quot; href=&quot;http://www.ala.org/&quot;&gt;American Library Association&lt;/a&gt;.&lt;/p&gt;</description>
    </item>
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