The Game Kennel

PGGK 025: Express

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The Game Kennel

The Pulp Gamer Crew

Tucson, Arizona

Description: Hosting a successful board game or card game means selecting the right game for the players at the table.

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PGGK 025: Express

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Derek shows us Express: The Railroad Card Game. This one is perfect for any card game lover. A lot off the mechanics will be familiar and it is themed beautifully. There are team play rules, individual play rules, and some options that vary play. Build a solid collection of trains and finish before your opponents beat you to the punch.

Express: The Railroad Card Game
Publisher: Mayfair Games
Style: Card Game
Designed by: Darwin P. Bromley
Players: 2-6
Play Time: 45-60 minutes
Ages: 8+
MSRP: $15.00
Express

Comments

From: Clara – May 25,2010 at 8:16 pm

We are a bit confused with the "Way Card" rules. Specifically the "immune from this attack for the rest of the game, if played in response to an attack". Once a Way Card is played to the table, how is one to remember whether it was played in response to an attack or just melded in turn?

From: Rules Guru – May 27,2010 at 1:18 pm

Answer: If the “Way Car” has been melded and the disaster is played they cancel each other out and are discarded(both). If the “way car” is played in response to a disaster, a repair is announced. It cancels the disaster and remains in play. It will then be considered melded and the first part applies for a second disaster(i.e. it will be discarded then). It is not in effect for the whole game, only until used to protect against a disaster.

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