Pulp Gamer Inside Track

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Listen to the table-top gaming industry's leading professionals share themselves and talk about the business behind the scenes.

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PGIT 047: Michelle Nephew of Atlas Games

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Don was able to spend some time with Michelle Nephew at Origins this year. The visit was phenomenal. We learned at least a little about a bunch of Atlas Games titles, talked some about women in gaming, but mostly just learned more about Michelle and her gaming life.

After years of playing Shadowrun and Vampire in college, Michelle Nephew's RPG editing career began in 2000 with Atlas Games' Three Days to Kill, the very first adventure available for sale under the Open Game License. She followed this up by authoring her own d20 adventure, The Tide of Years, in 2001. While continuing to write and edit gaming material, she finished her Ph.D. at UW-Milwaukee, writing her dissertation on the topic of authorship and roleplaying games. A chapter from her dissertation has since been published in Gaming As Culture, a collection of academic essays on RPGs. With the title "Tenured Editor," Michelle wears many hats at Atlas Games today, including production coordinator, card and board game developer/editor, layout monkey, advertising/marketing coordinator, convention support organizer, and Special Ops demo team coordinator. Michelle Nephew

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