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Session Impressions: Game of Thrones Living Card Game |
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Welcome to another classic episode of Session Impressions, a Myriad Games Presentation. Session Impressions features overviews of games. These are not intended to be full fledged reviews, but instead a glimpse at our thoughts on the experience of playing the game. In this episode, Jeff, Josh, David, John-Michael, and Dan discuss A Game of Thrones: The Living Card Game, designed by Eric Lang, Christian T. Petersen, and Nate French, published by Fantasy Flight Games. Your feedback is very important to us. Please email us through MyriadGames.com with your comments, questions, suggestions, abuse, and general ridicule. If you enjoy our shows, we encourage you to post a positive review on iTunes and email us through MyriadGames.com We'll even send you a complimentary pair of Myriad Games six-sided dice as a token of our appreciation for your support! Thanks for listening and have fun playing! |
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Released March 22, 2010
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I'm listening to your review now and while I enjoy it for the most part I think you glossed over a very clever and important part of the game: the initiative system. The person with the highest initiative via the Plot cards *chooses* who goes first and play proceeds clockwise from there. This choice is one of the most difficult decisions in the game because there are advantages and disadvantages to going first and last. Going first gives you first crack at the Titles, while the last player is stuck with one of the final three not chosen. But during the Challenges phase, going first is tough because you have to stay on t he defensive for all the potential attacks behind you, while going last helps because there is noone behind you.
But other than that.... good job.
Brian