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PGOC 094: Leadership at the Game Table |
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Today, we talk about the social dynamics over the table, specifically when it comes to player leadership and character leadership. |
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Released November 26, 2009
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Comments
This was a good episode. It highlights a two topics that I like to juxtapose. Leadership is an important skill. Gaming helps to develop that skill and allows us to put it to use in different ways. Conversely, gaming is a fun and rewarding pasttime. It is a good way to learn how to analyze decisions and take risks.
For the next Game Master's conference, I am creating a presentation that brings "the rules of business" and "the rules of gaming" together. That is to say, gamers can take leadership tips from the business world. In addition, the business world can take some ideas from games.
Pulp Gamer Out of Character 97 is a shorter that usual podcast. It is focused on rpg's and about social dynamics, leadership within the gaming group, and character leadership. The crew was Ron, Don, Derrick, Jason, and Dave. There was much discussion about alpha players - players who take the leadership role naturally. Almost every game groupwill have one of these people. This is a good and sometimes bad thing. Personally, the role moves around with each session depending on how people are feeling. Alpha gamers will drive a game forward, keeping it from bogging down. But they can have the group chasing rabbits orfulfilling their character's agenda. A careful balance is needed. The key word is Trust, group trust.
The crew talked about character leadership too. In particular when passive players end up with leadership characters. This one is near and dear to me. I'm somewhat of a passive player. At least with a new group or at the start of the game. Or both. Recently I played 3:16 - Carnage Among The Stars. It was my first time playing the game and the first time playing with most of the guys in the game. And some of them were guys I admire in the gaming world. So I was nervous to start with. My character's main trait was cautious. Then we rolled for roles. My character was theSargent , the leader of the strike team. I was double nervous. I was in a high responsibility for making sure everyone was having fun. I could have opted out but I wanted to extend myself, try something new outside my comfort zone. The first mission was rocky. One of the guy's character was the anti-authority type and challenged me at every turn. I was trying to play cautious but it came out as indecisive andwishy-washy I think. We got through that mission successfully thanks to the group. The next mission was smoother as I relaxed a bit and I think the guys perceived that I was having some trouble. Several people died due to some stupid Marine regulations that I should have just ignored. But all in all it was a fun game. I talked to the GM and another guy later on and they gave me some advice and reassured me that the game went fine. Although afterward my neck and shoulders were sore and cramped from the nervousness I had. I've learned from that game and am not as passive a player any more.
The show went on to discuss GMing and how often it is taken on by the leader of the group. That is kind of the case in my group. I tend to GM, mostly because I really like the creative side of it. But I like directing the game to some extent too. I'm trying to move away from railroading the characters like I used to do by adding in some 'hippy' gaming ideas. A couple of this were discussed. Firstly was 'roll and describe'. By this they mean roll the dice and describe what happens vs. tell me what you are going to do then roll to see if it happens. I like roll and describe. It allows the players to react to situations in a more real way in my mind.
Another technique is spotlighting - focusing on one character for a period of time and addressing their issues or agenda. This one is more difficult and I have a hard time integrating it.
That was about it. I missed Jess and Ron is correct that the Panthers are crappy this year.
Hive.
Go Forth and Game,
tomg!!!!!!!!















Good show. I agree It can be annoying to have someone in a group who is a socially dominating person taking control no one else wants to listen to.
I was in a group with a cleric who's theme was "Do as I say or no heals." Then again, I'm pretty quiet and don't like being in the spotlight, though I do chip in with my ideas.
On the other hand, it's kind of nice to have someone put as a sort of semi-leader to be a spokesman for the team (in real life, three people getting info from the barkeeper at once might a tad overwhelming) and break ties. I was in one campaign were too much of the time was spent planning on what we'd do. I guess part of that though is having a good mix of player personalities. If you too many very extroverted people it might become a charisma fight to control the party, and if everyone's introverted and quiet (like me) no one speaks up and nothing really happens).
-Mason