Pulp Gamer Out of Character

PGOC 111: Teaching Roleplaying Games

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Pulp Gamer Out of Character

The Pulp Gamer Crew

Tucson, Arizona

Description: Listen to table-top gaming and community news in a morning show format.

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PGOC 111: Teaching Roleplaying Games

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Jason leads today's discussion about teaching role-playing games and how to make it the best experience you can for your players.

Comments

From: Ian – April 2,2010 at 11:28 pm

Nothing about stealing from videogame tutorial modes, where before you start "the actual game" you typically run around a smaller area with simple tasks that are explained to you as you do them? ("Follow me up here by jumping on those rocks! Go buy a sword from the merchant! You need to hack this terminal! Here's how you open this crate!")

Lots of people learn by doing, so giving them things to do in order to teach them a new game system is a great idea. I think you can use the same techniques to teach people about a new setting, too, and then when everyone's feeling more oriented and informed about the game world, you let them out of the Tutorial Village and let 'em go crazy.

From: Rick – April 4,2010 at 2:04 pm

Great show! From my time with WOW, I see that role-playing could happen but it is difficult to do unless everyone has a good understanding of what it means. For too many players, it means that what ever they say is true so if they say they are a 360 level wizard that has five pet dragons and Lucifer for a butler, then it is true.

From: Itamar – April 8,2010 at 10:18 am

As usual, a quality production. In several places I found myself wanting to shout corrections or additions at the speakers, only to have my thoughts expressed by one of the other participants - especially when talking about the fact that being "a good RPG player" is a matter of definition.

good job., guys.

From: Jason – April 8,2010 at 5:30 pm

Thanks, Itamar. I always like it when you shout at us. Hey, you could shout at us on the voicemail line sometime! No collect calls, please. ;)

From: Foolster41 – April 14,2010 at 5:38 pm

I'm trying to get a new campaign going, though I'm a pretty new GM. I'm trying to introduce my dad who feels D&D is evil, though he has a drama master's degree, so Roleplaying is something I think, he'd like. I tried to run a game loosely based on shakespere (The tempest) but I lost him I think with being too combat-heavy.

One thing about the choices in D&D is that it's a bit overwelming for players, so one good thing to do I think is just ask about the character and then make recomendations. ("Oh, he'd be good at swiming" and put ranks/train in swiming).

This time I'm going to try a star wars RPG (saga edition) where everyone's smugglers on a crew, sort of like a cross between star wars and firefly.

Could we have links to those things you mentioned? I'm not sure I heard them correctly. Thanks!

From: Adam Revard – April 24,2011 at 1:17 am

Ron asked about a book series in the 80's that had a role playing game in the back of the book. What I think he was remembering was the Darksword Adventures by Tracy Hickman, Margaret Weis. The rules-light game system is called "Phantasia", and uses a variation on "rock-paper-scissors" as a randomizer. I know I'm about a year late in posting this feedback but I only recently found your pod cast. I LOVE it and have been going through all of them. I am now a fan of your Facebook Page and have friended some of you on Facebook.

Adam Revard

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