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PGOC 128: Going Back in Time |
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Historical themes are ubiquitous in games. These themes are challenging, educational, and sometimes even problematic. You'll just have to listen to find out why. Historical references Jason brought up include Google Books and the collections in the Library of Congress. Some of today's games include Catan Histories: Settlers of America, Sons of Liberty, d20 Past, Colonial Gothic, and Forgotten Futures, Back to the Future, Homesteaders, Tsuro, and Elementeo. We also hear word from the Board Game Family and share some news about RinCon. |
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Released July 29, 2010
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As always, a good and fun show. I won't say great show because I don't want to be responsible for any head swelling in Tucson.
There's a podcast that I would recommend available on iTunes and probably any number of other subscription methods called Stuff You Missed In History Class. LOTS of good stuff, great way to broaden your knowledge of history. I listened to a couple of podcasts on Nazi gold and the Amber Room which made a current long-range plot on the TV show White Collar about a music box stolen from the Amber Room much more interesting.
http://blogs.howstuffworks.com/category/stuff-you-missed-in-history-class/
And what happened to Derek? I saw him at GTS but I don't think I've heard him on any podcasts since then.
Flying Buffalo celebrated their 40th Anniversary last week with a BBQ at Rick Loomis' house and their 3rd Annual Tunnels & Trolls convention in conjunction with their annual PBM tournament, fun was had by all. There were T&T games run by the author of the game, Ken St. Andre, along with games by module authors Bear Peters and Larry DiTillio. I ran a Mercenaries, Spies, and Private Eyes game that was a blast.
Keep up the good work!
So, one of you is going to write up the WW1 Belgian soldiers framed for a crime they didn't commit, right? RIGHT?
"Je ne vais pas sur le biplan, fou!"
Glad Ron mentioned Sequence.
My father -- who is not a hobby gamer by any stretch of the imagination -- has been playing another Jack Foolery clone whose name now escapes me (long out of print, I think) with me, my mother and sister for years. It's become a staple entertainment whenever I visit on those long winter nights or during family get-togethers. They pull out that table-sized board with all the playing card faces, the big stack of two decks of cards -- and spend a couple of hours trying to build runs with chits. Usually, we play best of 3 games when it's a three-person or a couples game.
Of course, being out of print, my family plays our copy of Sequence. But really, there's nothing like playing on that old scuffed board that my father owns with the sack mismatched chits of assorted sizes and colors that have been cobbled together from other games over the years. Even though it was manufactured, there's a homemade quality to their copy of the game that just can't be duplicated.
Not a "historical" game, but on the subject of gender roles...
In my D&D group, one of the female players is playing a male fighter and her boyfriend is VERY not comfortable with it.
That is funny, Silvester. What makes him so squeamish on it?
Guys, i was really surprised by the question asked on the show which was along the lines of "why play a historical game if you don't use
Really? That's seems to be a very simple question to answer: Because of the other stuff!
Deadlands does not include slavery, as mentioned, because it uncomfortable and/or uninteresting to the developers. They went for a western feel (never mind the magic and such) because they wanted to include poker, revolvers, riding into the sunset and train-top combat. Is that so hard to understand?
The same can be true of a roman-era game: you can play centurions, senators and nobles ignoring the misogyny just because Latin names are cool and you like Bread & Circuses. It's entertainment, for GURPS' sake!
Other than that (and the occasional ,mix up between Historic and Historical), it was a great show.
Regarding History podcasts: Following your recommendation, I listened to "stuff you missed..."- it was nice, but I wasn't too impressed.
Personally, I really dig "Dan Carlin's Hardcore History". I find it much more engaging and absorbing. Also, longer, but much less frequent.















Great episode! As a teacher who usually finds himself blogging about the use of games in English class, Shows like this remind me of using games in history and science and...well, everywhere.
Thanks,
PF at ruthlessdiastemagames.wordpress.com